DICE recently released the announcement trailer for Battlefield 4 – and it looks fantastic.
Before I say anything else I’m going to let you watch it. Go ahead, just enjoy it.
Set in the campaign, in a mission presumably titled ‘Fishing in Baku’, the gameplay follows 4 Delta Operators – the player named ‘Recker’ – through the duration of the mission. The trailer begins in ultima res, showing a cutscene at the end of the level before flashing back to 13 minutes, 40 seconds, earlier to show the player making his way through a run down building, highlighting the game’s possible stealth elements. As the player meets up with his squad and they pursue their main objective, the player engages in tense gunfights and thrilling action as DICE show off the features of the new title.
Present in the gameplay are the old traits of the battlefield series: seemingly open-world gameplay following a linear path, tight gunplay, gorgeous graphics and particle effects (not to mention the lighting effects, shadowing, the smooth frame-rate, and excellently satisfying explosions), incredibly detailed sound effects, and, of course, jaw-dropping set-pieces. Battlefield is famous for its unscripted set-pieces (dubbed ‘Battlefield Moments’ by DICE), and since the addition of single player Campaign modes, they mix these in with scripted set-pieces. And how exciting they were.
Accompanying these improved elements from the previous titles are new features on display: Recker’s primary weapon sports both an ACOG sight and iron sights, which the player can smoothly transition between; in the top-right corner at 10:01, a notification informs the player that they have reached a ‘new record’, implying campaign-scoring; the HUD is tighter and re-coloured, taking on a more streamlined approach than Battlefield 3, with a mini-map featuring in the bottom-left corner; and the character animation looks smoother and more seamlessly integrated than ever. Another element that is quickly skimmed over are squad commands. At 06:41 the player moves out from cover and presses a button to mark the enemies as targets for his teammates to suppress. While it had its flaws in Spec Ops: The Line, this quick single-button squad command has a lot of potential in Battlefield 4, and it will be interesting to see how it integrates into the final game.
What’s more is the promising aspect of the single player. Battlefield 3′s campaign was decent, but not something to write home about. This campaign looks more involving of the main characters and the traumatic experiences they have to endure, mixing that overall aim with above-average voice acting and a deeper plot. It also looks like it’s bringing more personality to the characters, in a Bad Company 1/2 kind of way, minus the one-liners and references to other games. I definitely want to see that kind of story over Battlefield 3′s (even if Andy McNab did write Battlefield 3′s). Also interesting is the mention of Chinese involvement at the end of the trailer, hinting at more playable factions in the multiplayer – and possibly the single player.
Also most noticeable (especially in the breathtaking set-piece involving the collapsing building), are the advancements in the Frostbite engine, rumored as version 3, a major step up from Frostbite 2. This re-introduces destruction on pretty much any scale – from shooting chunks off a concrete barrier to collapsing entire buildings. That alone sounds like a fantastic addition to an already promising game.
If this gameplay is any indication of what the overall product will be, I’m excited. So excited that I’m going to put in my pre-order as soon as possible. More so than ever – with its stunning visuals, level design, breathtaking audio effects, and incredible set-pieces (scripted or not) – Battlefield 4 looks like it’s beginning to blur the lines between films and games in the best way possible.
Featured image taken from www.playerattack.com