Bioshock Infinite is a MUST PLAY game. This is an unforgettable experience from start to finish. I went to the midnight launch and couldn’t put it down until I was done. I love the Bioshock series and this time we’re changing locations. Goodbye Rapture and hello Columbia. Since this is based in a different location and time period, the art style has changed significantly. It’s not as dark and gritty as Bioshock. Instead, Bioshock Infinite is vibrant and filled with color. This covers up its extremely dark storyline.
The storyline is so hard to talk about without spoilers so I’ll just give the simplest explanation that I can. You play as Booker DeWitt, a man who has a huge debt. His debt will be wiped clean if he goes and finds this girl named Elizabeth and brings her back to his client. This takes Booker to the flying city of Columbia, a beautiful, but secretive city. Booker’s seemingly easy journey isn’t as simple as he expected! Bioshock Infinite takes Elizabeth and Booker on a journey full of twist, turns, shocks and incredibly memorable moments.
High Quality Gaming
I’ll just come out and say that I think this may be the BEST game I’ve ever played in my life. First off, the story is SENSATIONAL. It’s better than any story I’ve ever seen in a game and in most movies. Usually I can play even the best games and take really long breaks, but with Bioshock Infinite, I couldn’t stop. It may seem like I rushed through the game, but that’s not the case. Bioshock Infinite grabs the player from the first moment and doesn’t let go until the credits stop rolling. It’s amazing when a game has a beautiful story to go with the rich and unique world that the developers made.
EVERY aspect of Columbia and its inhabitants should be praised. NPC characters have interesting dialogue and the Voxophones that you can find shed some light (and darkness) on the history of Columbia. It’s the kind of game where you want to know everything about the world. Finding all the Voxophones is a joy. Not because there is an achievement attached to it, but because there are 80 pieces of storyline that are just waiting to be uncovered. I just wish that I found them all, but that just gives me more reasons to play the game again.
The game is absolutely gorgeous. From the skies of Columbia to the town and the people, Bioshock Infinite looks great. When traveling indoors and outdoors, Bioshock Infinite never stopped amazing me. One of the best features in the game is Elizabeth. Her eyes are so beautiful that they tell a story every time you look at her. I always say that creating a face is a very hard thing to do and Irrational Games did an amazing job with Elizabeth. While it isn’t the most visually impressive game I’ve seen, there is NOTHING wrong with the graphics. Every area is made to amaze and sometimes I just wanted to put the controller down and stare at the world.
The acting must be praised. Troy Baker was excellent as Booker DeWitt. Baker embraced the role and made us care about DeWitt and our journey. There have been plenty of games where I didn’t care about the main character and it took me away from the game. Baker made sure that he was dedicated to the role so that gamers would have an amazing experience and he didn’t fail. Courtnee Draper knocked it out of the park as Elizabeth! I felt EVERY word that Elizabeth said. Whether it was words of encouragement, anger, happiness, sadness or fear, Draper gave it her all and brought a character to life that I think will be talked about for a very long time. We play as Booker, but Elizabeth is easily the character that people will care for more. She’s a character whose presence I always felt and I never wanted to be away from. She put so many emotions into me and while I played the game, I felt like I was in the game.
Fast and Furious Gameplay
Bioshock Infinite excels when it comes to the gameplay. You can only hold two weapons and two vigors at a time. You can switch which vigors you have equipped, but when it comes to weapons you’ll have to drop one of them when you have two and you want a new weapon. It seems annoying, but it increases the challenge because you just never know what to expect in each area. Some battles will only have a few enemies and some battles will throw strong and challenging enemies at you. You’ll always have to experiment with which weapons you’re good with and also check how much ammo you have. While it’s always easier to use rocket launchers, you may not want to use it because they don’t hold a lot of ammo. There are a lot of decisions to be made while playing. Experimenting with vigors is also fun because you can chain them together for some seriously devastating results.
There are 8 vigors. A few examples include: Undertow which enables the player to push enemies away with a wave. By holding down the vigor button, you can grab an enemy and pull them over to you. Shock Jockey electrocutes enemies and by holding it down, you set down electrical traps. The last one I’ll mention is possession which does exactly what it sounds like. You can possess human enemies who will kill themselves when the vigor runs out and you can possess machines which is always beneficial in tough battles.
Booker’s skyhook is a brutal melee weapon. When an enemy has a skull over them, Booker can do a gory finishing move that while violent is completely satisfying. It leaves us with a sense of power. He can use his skyhook to travel on skylines which can take you to higher and lower areas. You can shoot guns while on skylines and you can also jump off the skyline onto other tracks as well as jumping off to execute an attacking enemy. Skylines are also great ways to escape intense situations in which you would normally die.
The last Booker related gameplay element comes in the form of gears. Gears are really cool because they provide Booker with added help. There are four gear slots which are: Hats, shirts, pants and Boots. There are MANY different uses for gears and you can change them at any given time in the menu. Some gears help for all skyline related instances. Some gears increase damage or burn enemies after a melee attack while others increase damage when you’re close to death. Always try out new gears because a situation can benefit from specific gears.
A 1-Player Co-op Experience
Elizabeth is an NPC character, but she is so much more than that. At times I felt like I was playing with a co-op partner. This is how single player games should have their AI because she is flawless. As I said earlier, I played on hard mode and there are some seriously difficult fights in the story. There were moments where I would run out of ammo, I would be low on health or almost be out of salts (Vigor power meter) and then suddenly Elizabeth would call out to me. I’d turn to her and see that she found ammo, health or salt for me. That SAVED me on multiple occasions. Additionally, I would be scavenging for silver eagles (currency) when Elizabeth would yell out “Booker” and throw me some money. She also picks locks to open new and sometimes secret areas if you have lockpicks as well as opening tears during battles.
This is an interesting gameplay element because there are so many possibilities in battle due to tears. Tears allow Elizabeth to transport things into our world. This can include turrets, rockets, medkits, motorized patriots, (George Washington machines with CHAINGUNS!!) weapons, skyhooks and cover from enemy fire! Occasionally, Elizabeth couldn’t give me the health I was lacking so I brought medkits over from a tear. By opening a new tear, the previous tear disappears. So If I was behind cover and I opened a new tear for a medkit, I would have to make a mad dash to get there. The game can be hectic even with the help of tears. I’ve played many games with AI controlled characters before and I find myself yelling at them for not reviving me (I’m looking at you Gears of War: Judgement), but with Bioshock Infinite, I felt that the AI was so advanced that I never felt helpless. In fact, Elizabeth was better than some Co-op partners I’ve played with online.
Infinite Replay Value
Bioshock Infinite is a game that CAN’T be played one time. It’s a game that NEEDS to be played again. Not only is the story so good that it will be great to see it a second time, there are more difficulty levels including the relentless 1999 mode. In this mode, damage done by enemies is increased A LOT and there are less ammo and money drops. Players must play more cautiously and strategically. If you die and don’t have enough money to continue, you will be sent to the main menu and then to your last auto-save. 1999 mode is no joke and will prove a challenge for those who choose to try it.
In addition to that, you can play the game with different strategies. If you didn’t use a specific weapon in the game the first time, play the game using another weapon. Play the game on your own terms. With all of the difficulties, collectibles, weapons, vigors and because of the story, Bioshock will always be a game to come back to. There will also THREE story-based DLC add-ons eventually that will definitely be a reason to jump back into Bioshock Infinite!
Conclusion: An Unforgettable Experience!
During my playthrough, I didn’t experience ANY bugs or slowdowns. This is a perfect game. It also includes an emotional and very heartfelt version of the hymn Will The Circle Be Unbroken sung by Courtnee Draper who plays Elizabeth. It’s perfectly placed in the game and I can’t stop listening to it!
Bioshock Infinite was well worth the wait! At first, I was a little nervous about the change of location and characters, but I don’t know why I was nervous. Bioshock Infinite is hands down the best game I’ve played in years and it’s definitely on my favorite games list.