I’m not a person who gets shocked easily by the things that I see on TV or in movies. I have also seen every episode of South Park and have watched the movie, but even then, Matt Stone and Trey Parker have failed to shock me. All of this has changed with South Park: The Stick of Truth. It was crude, extremely sexual (visually), repulsive and boundary pushing, but I loved every single minute of it.
Note: If you want to read more about all of Mew-Genics features, you can check out the site here. (This article is really just compiling all of the information about Mew-Genics, you can find it all on the website)
With 25,418,658,283,290,000,000,000,000 cats in the game(For anyone wondering, I believe that is 25 Septillion), Mew-Genics is the simulator we’ve been waiting for since Gungan Frontier and Creatures. Releasing (hopefully) sometime in 2014, Mew-Genics will release on iOS, Steam, and Android. Perhaps even more in the future.
Strider Hiryu is the type of character who has a huge fan base, but many people know nothing about the character. Besides the fact that he is widely loved in the Marvel Vs. Capcom series, plenty of people have never even played any games in the Strider series. I was one of those people, but all of that changed when Double Helix Games released Strider for the Xbox One, Playstation 4, Xbox 360, PC and the Playstation 3.
Let’s get the biggest, inevitable elephant out of the room. Thief looks like Dishonored. There, it’s been said. However, whilst Eidos Montreal’s latest reboot shares numerous similarities with its competition, Thief is very much its own stealthy game.
In early January, we learned that Respawn Entertainment’s popular FPS Titanfall will have a player limit of 12 for each game – 6 human players per team – while the rest will be AI.
Since then, and even more so now the Beta is live, the debate rages on as to whether or not this was the right decision for the developers to make. With the likes of Call of Duty, and more so Battlefield, playing host to a considerable number of human players, the news came as a surprise, and a lot of potential customers were put off the thought of having AI in a multiplayer game completely.
Since the Beta’s launch a few days ago, social media and gaming circles have exploded with news, gameplay, and screenshots of Respawn Entertainment’s Titanfall. As expected with the Beta phase of an upcoming blockbuster title, players have encountered a few problems.
Titanfall’s Beta Sign-up, which was supposed to be up in a few hours time, has gone live early, according to Respawn Entertainment’s Vince Zampella.
Aside from a number of screenshots and trailers, not much is known about the specifics behind Techland’s upcoming open-world zombie title, Dying Light. With the inclusion of zombies, one generally expects the same affair as always – zombies appear, humans kill them. And sometimes each other.
The new ‘Humanity’ trailer, however, shines a light on the moral struggle presented in the game. And it looks mighty intriguing.
A developer from Respawn Entertainment revealed today that Titanfall will not feature bullet penetration or destructible environments. This caused a debate over the reasoning behind the decision – even though the developer cleared that up – and whether or not the decision is actually a good one.
This further begs the question, why do people think it needs it? Is it part of the ‘perfect game’ formula? (see: 1080p@60FPS argument).