Call of Duty: Ghosts Review

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The best thing about Call of Duty: Ghosts is that it looks like a new game, but still has that same, addictive feel of past Call of Duty games, which unfortunately is also what brings it down in the end. But I don’t want to contradict myself, Ghosts is the best Call of Duty game I’ve played since Modern Warfare 2.

The series from that point on had been a drag for me and I didn’t think that the series would ever be able to pick itself back up and rise back to the point that it once was – a game that dominated my wants and needs as a gamer in every facet. Ghosts brings an excellent new story penned by Oscar-winning screenwriter Stephen Gaghan (Traffic) to the table, a tweaked multiplayer system that is once again a blast to play, and an exhilarating new coop mode that completely changes the way you play games even if it does take some cues from past Call of Duty games.

And So It Begins

The game’s story kicks off when The Federation, a new superpower formed by a handful of energy-producing South American countries, gains control of the United State’s defensive missile system and unleashes it upon the continent, which leaves the nation’s military resistance crippled. Only a small group of stealthy special-ops soldiers are left and tasked with saving the country from defeat.

You’ll play as Logan, brother to Hesh and son of Elias Walker, who commands what is left of the U.S. forces. At the beginning of the game, you’re tasked with going into enemy territory to gather intelligence about the enemy’s plans to pick apart what’s left of the U.S. resistance. A part of your team is a military-trained German Shepherd named Riley that players get to command. Riley can be used to check out situations and strike enemies.

Over the course of the game’s eight hour campaign, you’ll embark on a tantalizing series of missions that will transport you into underwater battlegrounds (where humans aren’t the only enemy you’ll have to worry about), the wasteland between San Diego and L.A., the lush jungle’s of South America, and even to Antarctica as well as the moon! Even though Ghost‘s may not be my favorite campaign of the franchise so far story-wise, I can’t recall having more fun playing single player in another Call of Duty game.

Multiplayer Impact

The game isn’t over once you complete its single player mode. If the story doesn’t sound like your cup of tea, you can skip it entirely! The game’s online mode is fantastic and by far the most polished the series has ever seen to date. But the one thing I didn’t like about it is that Infinity Ward didn’t seem to really innovate any of the multiplayer’s key features.

Modern Warfare 2 for example expanded the Kill Streaks system to a whole new level while Black Ops II forever changed out weapon loadouts with the pick 10 system. With Ghosts, we just get more of the same – a mix and mash from all of the past Call of Duty games. This game does however contain a handful of new multiplayer modes that are a blast to play. There’s Grind, which is a cross between Kill Confirmed and Halo’s Headhunter mode; Blitz, which is a fast-paced mode that tasks teams with sprinting to a designated scoring zone before their enemies can stop them; and Search and Rescue, which gives players a chance to come back after being eliminated.

The environmental ­destructibility that Infinity Ward talked so much about doesn’t have as much of an effect as I hoped that it would. It was quite frankly a big joke in the end. Some doors may be opened or closed, and specific sections of specific walls can be blown apart, but other than that, nothing really happens to the environments. The biggest tweak to multiplayer was the change Infinity Ward made concerning air-based killstreak rewards. They’re now toned down quite a bit as there are far fewer of them in this game and they’re harder to earn.

The other big thing about Ghosts‘ multiplayer mode is Squads, which gives players the ability to create up to 10 different soldiers who each have their own specific loadout. These soldiers can then be used in certain online modes where they’ll assist you and maybe one other player throughout the match, or you can verse them in local matches similar to how bots were used inBlack Ops II. The best new thing about online with Ghosts is Extinction mode, a brand new co-op mode similar to Treyarch’s zombies where up to 4 players can team up to fight waves of aliens and their hives.

Closing Comments

Call of Duty: Ghosts is arguably the franchise’s best and most polished game to date, but the thing it lacks is any sort of trait that makes it unique like I mentioned before. The game doesn’t take any of the game’s mechanics and really makes it stand out, nor does it bring anything new and exciting to the table. What Ghosts does deliver is a solid experience that I think is definitely worth your money on any system that you plan to buy it for.

Score: 9/10

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