Alex from Gamespresso gets his hands on the Day One Edition of the Xbox One! Join him as he explores controllers, headsets, QR codes, cable ports, and – of course – Microsoft’s latest console.
Update: First impressions of using the Xbox One.
The Xbox One runs smoothly and with absolutely no noise whatsoever, which is a relief because of the sizable fan and vents that surround the case. In terms of size, it fits nicely underneath my TV next to my Xbox 360, and the Kinect snugly on the top of my TV. The Kinect itself picks up voice commands well, and while a plethora of commands are at your disposal, the console will sometimes mistake one for another, which does get slightly annoying after trying multiple times. A necessary time delay between voice commands (for example, finishing a sentence and waiting a few seconds before saying “Xbox: go home”) ensures that you won’t accidentally turn off your console or send it somewhere you don’t want to in the middle of a conversation.
After the initial cold startup, which lasted approximately 30 seconds, it starts up very quickly, and when signing in, you only need to sit in front of Kinect for about 5 seconds before it matches your face to your gamertag and signs you in.
So far I have only tried Dead Rising 3 and Battlefield 4, but both of them installed quickly, and the gameplay suffered no visible frame or graphical issues. While a direct comparison may, and will, reveal that they don’t look quite as sharp as some PlayStation 4 titles, the difference in resolution was the last thing on my mind when I was in the middle of the game. Not once did I think “I wish this looked better”, because, frankly, they both look stunning and play even better.
The controller is leagues ahead of the Xbox 360 controller. Holding it feels smooth, as if it’s an extension of your hands rather than a controller, and the buttons are as responsive as they need to be. The rumble in the triggers provides a slight level of immersion in-game, which is quite enjoyable when experiencing different levels of kickback on different rifles in Battlefield.
Stay tuned! As I play more of the console, I will update this page.
Alex and Nathan are back after their hiatus to bring you the third mission of their Legendary Halo Wars run-through. Join them for hilarious, yet inappropriate, puns as they blitz their way towards the ever-elusive gold medal!
Disclaimer: Music used is ‘Under Cover of Night’, by Martin O’Donnell, from the Halo: Combat Evolved Original Soundtrack. I do not own the rights to this, or any other music present in the video.
This week, after a short break and some technical difficulties, Alex and Nathan finally manage to complete the second mission of Halo Wars on Legendary.
They’ll learn plenty they didn’t know about Harvest, but will they be able to finish the mission in the par time like they planned?
Who needs that Gold Star rating anyway…
Check out the DigiBytes YouTube channel here: http://www.youtube.com/user/digibytesvideo?feature=watch
Alex and Nathan from DigiBytes keep their promise of a Halo Wars Campaign run-through, and here it is!
Join them as they fight through the frustrations and tackle one mission a week on Legendary. How long will they last? According to them, not very long.
Alex, Sam, Kiel, Nathan, and Michael are back for part 2 of AussieBytes, the latest and greatest videogaming podcast!
This week the guys pull out Halo 4 to play their very own home-grown arena-spectacular ‘Rampage’, with some clarification on ownership, and ‘Slender’, the terrifying gametype inspired by the one and only Slenderman.
AussieBytes will bring you the latest news and hilarious gameplay on a weekly basis, so tune in regularly.
Slender map: Link N/A. Search ‘Slender Town’, by ‘x115 Outcastx’ on your Halo 4 File Share.
Slender game type: Link N/A. Search ‘Slender’, by ‘x115 Outcastx’ on your Halo 4 File Share.
Special thanks to Sam for designing Rampage, and to x115 Outcastx for Slender Town!
Alex and Nathan from DigiBytes finally get around to playing a one on one game of Halo Wars on the classic Blood Gulch.
Who will win? Will Nathan succumb to the awesome wrath of Alex’s army and become the Gorog of the week?
Or will Nathan crush Alex beneath Sergeant Forge’s mighty boots?
Join Alex, Sam, Kiel, Nathan, and Michael (with a surprise appearance from Scott) from DigiBytes as they start up their new all-Australian podcast: AussieBytes!
This week they take a tour through GO City and play the Achievement Hunter-’inspired’ Cloud Down.
AussieBytes will bring you the latest news and hilarious gameplay on a weekly basis, so tune in regularly!
Alex Connellan and I get our feet wet with Rift in preparation for the F2P launch next week on June 11th. In this video, we quest our way through the Mathosian tutorial zone!
Join us at DigiBytes as we take you through Trials Evolution to find you all of those 20 pesky Squirrels! Even though I already have it (as shown in the video), this walkthrough shows how to get “The Squirrels Have Eyes” Achievement: ‘Find every squirrel location hidden away in the secret corners of the world.’
If you don’t fancy following the video, or it simply isn’t accessible, take a look at the guide below to find all 20 squirrels.
00:20 – License D Test: At the end of the level, wait 5 seconds and the squirrel will appear.
Fuel For the Flames
00:39 – Sunset Stripped: At the start of the level, drive backwards until fireworks appear. Without faulting, drive until more fireworks deploy, and a bonus ramp will drop. Ascend the ramp to find the squirrel.
01:15 – Strike: Drive until the 4th checkpoint, then reverse back off the balcony, land, and drive through the door in front of you. Follow the ramps up to the squirrel.
01:39 – Cliff Jumper: At the start, DON’T drive over the second jump. Slow down and fall onto the rock below, and reverse to find the squirrel.
01:58 – Rock Steady: At the end of the level, wait 15 seconds, and the squirrel will appear.
02:47 – Sewage Plant: At the 5th checkpoint, go over the ramp, press ‘Y’ while in the air to bailout, and try to land on the balcony of the building opposite. The squirrel will appear upon landing on the balcony.
03:22 – Suspense: On the large pendulum, don’t drive off straight away. Let it swing back then forwards one more time, and drive off once it reaches the height of its swing and is pointing diagonally up. If successful, you will fly through a hole in the floor to the level above, and the squirrel will be there.
03:36 – Titan Graveyard: After going coming out of the first building, you will come across a broken wooden walkway. Drop down from the walkway and reverse backwards off the stone bridge. Continue reversing until the squirrel appears.
04:18 – Meltdown: Drive backwards at the start to light yourself on fire, then complete the level without faulting.
04:50 – Archipelago: Do 5 flips without faulting in between and the squirrel will unlock. You will hear a tone after each successful flip.
05:23 – Mind Bender: Once you reach the box of water (you can’t miss it), bailout inside the water and hold the stick to the right. Continue holding the stick, and you will fly over to the left (mind bending!) to get the squirrel.
05:48 – Harbor Havok: At the third checkpoint, reverse backwards into the container to find the squirrel.
06:03 – Power Plant: After ascending the lift, reverse backwards, down the ramp, and over the balcony. The squirrel is at the bottom of the drop in the water.
06:32 – Swamp Fever: Before going up the hill into the first ruined building (5th checkpoint), bailout at the top of the hill and fly over the roof. After landing on/clearing the roof, the squirrel will appear.
06:53 – Physics Factory: At the start, ramp off the exploding balcony and the smaller ramp after it, and land on the bouncy metal platform below. After landing correctly, a ramp will appear behind you. Reverse off the ramp, into an alcove, and the squirrel will appear.
07:30 – Around the Ranch: After the jump at the end of the level, stop before the dumpsters and drive backwards for the squirrel to appear. (Another option is to bypass the jump – instead of ramping off, go over the edge slowly and you will fall down a sloped ramp lower than the previous one. Slowly drop off this second ramp and then reverse to find the squirrel per normal).
08:32 – RedLynx Moto-Jam: At the start, drive forwards just enough the set off the fireworks, then reverse backwards until the squirrel appears.
08:58 – Lab Rat: When you reach the pool, enter the code “Up, Up, Down, Down, Left, Right, Left, Right, A, X, A, X”, and the squirrel will unlock. You will hear a noise after each correct button press.
09:27 – Under Construction: At the checkpoint near the end of the level (the last flat location on the climb up the scaffolding), reset to the checkpoint and roll back down the scaffolding/pipes. When rolling back down, don’t accelerate or break, and you should unlock the squirrel just after you hit the very bottom.
10:24 – Bridge of Trials: Near the end of the level (on the last bridge), ramp off the board and press ‘Y’ to bailout, aiming for a zipline above you. Continue to hold ‘Y’, and if you’ve done it right you will grab on and swing with the zipline, finally falling to find the last squirrel.