Welcome to the first article of the Retro Recall, each week, I’ll be going through different retro games, games that people loved, games that people will want to go back to because of the nostalgia. There are many reasons why I pick certain games to play. I’m beginning to be known as the sort of person who picks up different kinds of MMOs compared to the rest of the crew, here at Gamespresso. Though there is one game that I really wanted to put up here for the first Retro Recall; Red Thread Games quite recently asked people if they wanted another chapter of this series, the answer was clearly shown on Kickstarter, I myself being one of the backers, I really want a conclusion to all of this.
Telltale Games finally announced The Walking Dead: Season Two, after relentless teasing, in the form of a somewhat moving reveal trailer (which you can find here). Shortly after, Telltale Games released a plethora of goodies for all the world to see.
The screenshots they released (which are down the bottom of the page) depict Clementine, now the player character, as a slightly older and wiser version of her Season One self, running with the game’s description that Clementine has fended for herself for months after the close of Season One. Coincidentally enough, each picture represents the different aspects of the game; these include the emotion and sadness in the story, the moral dilemmas the player goes through, and the action of the zombie apocalypse itself.
And below, we have the box art for the game – Xbox Live Arcade on the left; PC and PSN on the right.
What do you think about the art? Will you be picking up The Walking Dead: Season Two? After the enthralling success that was the first game, I definitely wouldn’t blame you.
The Walking Dead: Season Two is set for a release on the Xbox 360, PlayStation 3, PC, Mac, and iOS. Check out the screenshots we have so far below.
After two days of teasing, Telltale Games has finally revealed a trailer for The Walking Dead: Season Two. Watch it below!
Set “many months” after the award-winning prequel, The Walking Dead: Season Two features Clementine, one of the most well known video game characters of recent gaming history. According to the video’s description, she will also be playable as the main character.
“The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad — and sometimes worse — than the dead?
As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012′s Game of the Year.”
Decisions made during Season One and its expansion, 400 days, will carry across into Season Two as players step into Clementine’s shoes for the first time. Similarly to Season One, the game looks as if it will primarily focus on the player’s interaction and relationships with other characters. There’s no word yet on whether or not playing as Clementine will affect the gameplay at all, but we do know that choice and dilemmas will play as big a part in the sequel as it did in Season One.
The Walking Dead: Season Two is “coming soon” for the Xbox 360, PlayStation 3, PC, Mac, and iOS.
In just one more day, Telltale Games will finally break the silence and reveal information regarding The Walking Dead: Season Two, the sequel to their highly acclaimed adventure title.
Taking to social media, the page posted a Tweet saying “Keep that hair short…”, followed by hash-tagging ‘The Walking Dead Season Two’. Below is the original Tweet, which has approximately 3,950 re-tweets at the time of writing. A lot of people are excited about this upcoming news.
Make sure to keep that time free – the 29th of October, at 12PM Pacific time/3PM Eastern time.
The Australian Government is notorious for its rating system when it comes to classifying games. Even after an R18+ rating finally made its way into the Australian gaming world earlier this year, Grand Theft Auto 5 still released to controversy and – somewhat pointlessly, considering the classification - concerns over whether the new rating system is as effective as first thought.
“… misleading the public, exposing children to graphic violence.”
In a recent report on Channel 7 News (watch the video here), Grand Theft Auto 5 was singled out as one of the few games with an R18+ available in Australia. Shortly after this introduction, Professor Elizabeth Handsley, Council on Children and the Media, calls Australia’s new classification system “a botched effort”, further claiming that “… the Australian public isn’t getting what they bargained for with these changes.“
Taking a similar standpoint, Attorney-General John Rau claims that the current classification system, and GTA V, is “… misleading the public, exposing children to graphic violence.”
Aside from the prejudice against GTA V, and gaming in general, the most surprising part of that news story is the Government’s response – to re-evaluate the Australia classification system.
This is a very bad idea: and here is why.
While the system is not perfect, the numbers and letters are definitely there for a reason. Chief among these is to – you guessed it – prevent children from buying games they shouldn’t. The problem with no R18+ classification is that games are often severely ‘dumbed down’ for Australian audiences (see Left 4 Dead 2, the Australian version). If Australia returns to a system that omits the R18+ rating completely, then children will actually find the same level of violence far more easily in MA15+ games (where the R18+ rejects are sent). As reporter Justine Northey states, “It’s rated R18+ – few other games share the same tag. Many also feature blood, gore, and intense violence, but are only rated MA15+.“
Having the R18+ rating in place firstly ensures that Australia can enjoy the same level of interactivity as any other player in the world by keeping all the original features. Secondly, it puts in another guideline to stop children from buying these products, even though it may not always work.
“It’s rated R18+ – few other games share the same tag. Many also feature blood, gore, and intense violence, but are only rated MA15+.“
So what should they do to solve this conundrum? As Jon Rau claims in the news video, “What we can regulate is the way things are offered for retail sales in our shops.” This is a step in the right direction. simply because he accepts that children are going to get a hold of the GTA V no matter what. However, it is up to store employees to not sell to children, and it’s up to parents to not buy the game for them. The fact that children at 15 can get away with buying an 18+ game means that the rating itself isn’t the problem. Instead, the problem is with those selling to the children, and those buying for them.
Understandably the situation isn’t that black and white, but that is definitely the first step. So please, Australia. Please don’t take a step back after you’ve finally put your best foot forward. And it probably won’t hurt if you give Grand Theft Auto 5 a chance too.
Since its release less than a week ago, the latest long-awaited instalment in Rockstar’s Grand Theft Auto franchise has made over $1 billion in sales. In the short amount of time between then and now, there have been multiple controversies linked directly to GTA V’s release, including the recent shooting in Washington.
However, the US aren’t the only ones with concerns. Upon GTA V’s release, Channel 7 reported that the current classification system in Australia is “…misleading the public, exposing children to graphic violence.”
Attorney-General John Rau is calling for a “complete overhaul” of the classification system based on the previous statement. Although the video only mentions it briefly, it appears that GTA V is the game that revived this age-old argument. Check out the full video below, and read up about the Australian’s classification dilemma here. Alternatively, you could see how the rest of the world feels.
Source: 7 News
Image source: GTAV.netc
The Bureau has finally arrived after numerous setbacks that led many to suspect the game to be cancelled just a year ago. Despite the challenging development cycle, 2K Games managed to get their re-imagined XCOM on the market in time for the fall, just beating out the oncoming storm of the next generation of consoles in November.
It’s hard to get a grasp for what kind of game The Bureau wants to be though, which made for a rather challenging and sometimes annoying play-through of the game, which took about 15 hours to complete if you only attempt the main story missions and avoid doing the handful of extra content the game has to offer. Is it a shooter like they claim or is it an RPG from all the forced RPG-like elements 2K threw into the game to add variety?
For example, the game utilizes an RPG-like conversation system similar in style to that of Mass Effect’s, where players can choose from a variety of different responses during a conversation and delve a little deeper into the game’s story by asking questions, or even change the outcome of what happens next. But more often than not, the conversation detours led to useless information that ended up being just a waste of time to listen to, rendering much of the system useless as I eventually just gave up on digging a little further into the story because there wasn’t much more for characters to tell me.
The Bureau is set in 1962 and tells the story of William Carter, a CIA special agent working with XCOM. After a series of unfortunate events following the sudden invasion of an unknown alien species, Carter is tasked with saving the human race from extinction, all while trying to keep the entire operation a secret. 2K did a great job with trying to bring alive the game’s 60s era setting alive with The Bureau, from the technology used by the military, to the architecture of buildings and the music you’ll often hear playing back at base.
Players will play the game from a third-person perspective, versus that of first-person, which the game originally set out to do at the beginning of its development. On missions, players can select and customize the loadout of two additional agents, each with their own unique capabilities which are organized into classes (Commando, Engineer, Support, and Recon), which will come in handy as you progress through the game and the AI becomes increasingly harder to deal with.
Carter can’t assume control of the other agents accompanying him, but he can issue out orders by entering “Battle Focus Mode”, which significantly slows down time and gives players the chance to order their agents to move to strategic positions on the battlefield, attack specific targets, revive downed players, and activate their class-specific abilities. Players can also customize their support agents outfits, the weapons they’ll be using, what equipment they’ll carry, and even what abilities they’ll be able to use through the game’s skill tree system.
During every mission, Carter and his agent will earn experience from kills and completing objectives, and when you and your agents earn enough XP, you’ll level up, and from there you’ll have so many points to spend in a skill tree. Players can apply their points to increase their health bar, or select from a multitude of special attacks to learn that can be used in battle, which include everything from the ability to turn enemies against each other to being able to lift your enemies up and freeze them in time, giving you and your agents time to harm them while they’re helpless to defend themselves.
And just as in XCOM: Enemy Unknown, if your soldiers die in battle, they will suffer a permanent death and won’t return for future missions. Thankfully, Carter and his companions can revive each other within a set amount of time, but depending on what difficulty you’re playing on, revived agents may not be battle-ready when saved and in some cases, you may not be able to call upon replacement agents either.
But the one thing nagging at me in the back of my head about The Bureau is the complete lack of re-playability the game has once you’ve beaten it. While back at XCOM headquarters, players can choose from a variety of missions to embark on. They can choose to complete side-missions or continue on with the story. But after each story missions, previous side-missions will disappear forever and can’t be replayed. And once you’ve completed the entirety of the main story, the game ends. You won’t be able to go back and play previous side-missions you may have missed or skipped over, meaning you’ll have to completely start over if you want to play anything from the game again.
Another pet-peeve of mine from the game is how clunky the game feels when you’re in the thick of the action. Sprinting feels extremely awkward to do and aiming just doesn’t feel very fluid, the whole action just seems forced. The game’s cover system can be a major hassle too when you’re trying to dodge incoming grenades or getting up to run away from a flanking enemy and will keep you locked on to whatever you’re hiding behind.
Even though the game was absent from this year’s past E3 and Gamescom, Ubisoft managed to provide a brief update for Ranbow 6: Patriots fans, stating in an interview that the game is is still underway and they’re waiting until they can get it “perfect” before re-revealing.
“On Rainbow 6, it’s still cooking,” Corre told IGN. “It’s an important franchise for Ubisoft. We want to make sure, on this one, like all the other games we’re working on, that we bring it when we feel it’s perfect.”
When IGN asked if the game would still be the same game it was when it was revealed backed in 2011 via Gameinformer, Ubisoft executive director Alain Corre said “We can’t say yet. We’re iterating. What we want is to have a compelling story. We want people who play the next Rainbow 6 to be astonished, to be very pleased with what they see. You’ve seen that the improvement in games over the last few years has been exponential. We have to reflect that improvement in quality. That’s what we’re doing on all our games.”
Ubisoft also mentioned that the game has now shifted to next-gen only consoles. Stay tuned to DigiBytes for more info regarding Patriots as it comes out in the future.
For PC players hoping to get their hands on Rockstar’s upcoming Grand Theft Auto V game this fall, there may still be some hope for you thanks to a recent leak from a Nvidia exec.
During a recent Nvidia earning conference call, the Senior Director of Investor Relations stated the following:
“Gamers are preparing their systems for a strong roster of games coming this fall, including blockbuster franchises, such as Call of Duty: Ghosts, Grand Theft Auto V and Assassin’s Creed IV.”
It would make sense for GTA V to come out for the PC since every GT title in the past has come out for the system except for one, Chinatown Wars.
Excited for the PC version of GTA V? Let us know in the comments below!
If you’ve been following Starbound, you’ll know that it’s an upcoming indie title by Chucklefish. You’ll also know that it raised over $1 million in pre-orders.
What you may not know is that there are a slew of new screenshots at your disposal.
Check out the screenshots below, and underneath them is a brief description of the game itself, which looks like hours and hours of fun.
Starbound is a 2D sandbox RPG, where the player character’s home world is destroyed as they escape in a space shuttle. The shuttle crash lands on a habitable planet – the opening planet of the game. Primarily an adventure game, Starbound sees players traverse the galaxy across randomly generated planets and dungeons, making sure that no level is repeated. Such a feature can massively improve replayability and make for more varied gameplay. According to the Starbound blog, “Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behavior and appearance of alien creatures, and much more all contain random or procedurally generated elements.“
Not only that, but players have the ability to claim a planet as their own – they can change the weather, terraform the terrain, and even populate it with characters they’ve met along their journey. This adds a new type of gameplay, as well as a personal element of play to Starbound.
What’s more is that the game is co-op! Starbound encourages players to form a band of explorers, build a base, and set out to see the universe in all its randomly generated glory.
“We want you to feel like you’re an explorer!”
This quote alone inspires the hope I hold for this game.
Starbound will make its gameplay debut at Insomnia 49, in the UK, from August 23-26th, and will stream live worldwide.