There’s no denying that a lot of studios undergo ‘crunch time’ right before a game is released – especially if that game is Battlefield 4, one of the most anticipated video games of 2013, and releasing on PC and four consoles; two of which are next-gen. It’s completely understandable when one part of development is delayed for another, or certain priorities are shifted around to fit with the deadline.
Battlefield 4 would certainly be no exception when concerned with crunch time. But is it undergoing crunch time specifically for the Xbox One?
During Digital Foundry’s Face-Off Preview, they stated that Battlefield 4 on the Xbox One lacked ‘ambient occlusion’, as opposed to the PlayStation 4 version. Ambient occlusion on the PlayStation 4 added “…a sense of depth to 3D objects that would otherwise appear flat,” and its absence in the Xbox One was apparently “…a notable omission.”
Johan Andersson, Technical Director of Frostbite over at DICE, responded to Digital Foundry’s observation over Twitter, stating, “The AO on Xbox One was one of the fixes that didn’t make it into the review copy but will be in day1, same tech as PS4/PC.”
The fact that they’ve made changes to the game since the review copy went out is understandable, but it also begs the question: What other changes have they made that aren’t in the review copies?
When queried, Johan confirmed that there are more fixes to be made, but they shall remain nameless.
If something like Digital Foundry’s mention of ambient occlusion had to be commented on, then what other noticeable changes will DICE make before the Xbox One version releases? Considering it is bridging the gap between it in its current state and the PlayStation 4 through that inclusion alone, how similar will the final versions turn out?
Moreover, will they have to correct any more media outlets?
Check out our Battlefield 4 PS3 review!