Another year, another Madden. Its become a staple in my life for as long as I can remember. Going out and buying the new Madden game in November seemed kind of odd to me, but holding out for the next-gen iteration of American football seemed the way to go, and thankfully, the wait paid off.
DICE has confirmed that the delayed patch for Battlefield 4 on Xbox One consoles should be ready and available as of this time for everyone to download.
EA has officially given a release window for The Sims 4, stating that the game release worldwide in fall 2014.
“The Sims franchise has the best fans in the world and their passion and enthusiasm is at an all-time high,” said The Sims Studio VP and general manager Rachel Franklin. “Those millions of voices will fuel our development process, helping The Sims 4 to be the most ambitious and the best game our studio has ever made. We can’t wait to see our fans reaction when The Sims 4 comes out in fall 2014.”
The game was first unveiled back in May and fans of the game can now pre-order it as well. For more information regarding The Sims 4, be sure to check back on DigiBytes in the future.
The day we stop making new IP is when we go onto life support.
Electronic Arts has revealed that they’re are working on six to eight new game franchises. Patrick Soderlund told MCV that they’re all about taking risks when it comes to surviving, which is why they’ve revive projects such as Mirrors Edge 2 and Star Wars Battlefront.
“We are working on a new Mirror’s Edge game, and although that’s not a new IP, it is a revival done in a new way,” he said. “We are developing Star Wars Battlefront, which to us is a new IP, even though it isn’t technically.
“We have six to eight completely new IPs in the works. The day we stop making new IP is when we go onto life support. We need to incubate new ideas and push creative boundaries.”
Electronic Arts just recently outlined the biggest games they’ll be releasing later this year into 2014 for the next gen console. While many of the games are simply sequels from the previous generation, there were a few surprises mixed in here and there.
Battlefield 4: DICE revealed that the famed Commander mode will finally be making its return with Battlefield 4, allowing for players to assist their teams by locating enemy positions on the map via a top-down interface. DICE also revealed that they will be expanding their Battlelog service to consoles and tablets.
Mirror’s Edge 2: This was one of those exciting surprises that EA threw into their conference today. While no details were revealed about the game, they did show off a brief trailer for the game that should get fans of the series excited for the upcoming sequel. Welcome back Faith!
Madden 25: EA Sports has added a few neat features to their upcoming NFL game such as “Player Sense”, which will let players scan the environment and react on the fly. Another cool mechanic shown off was “War in the Trenches”, which allows offensive and defensive lines to dynamically adjust on the go to respond to almost any situation. The cover star for the game was also revealed at the press conference, which will sport Adrian Peterson.
NBA Live 14: The series will finally mark its return on the next gen consoles with a nifty new dribbling mechanic that EA Sports claims will work unlike any other Basketball game before it!
UFC: The game will sport an all-new AI system that EA calls ‘MMAi’, which allows for a more organic AI system that lets players and opponents react seamlessly to different situations in combat on the fly.
FIFA 14: EA is calling this game the “most authentic football game in history” both on the field and off. The “stadiums are alive,” they said and the crowd will really get into the game. They also revealed some exciting gameplay innovations only for next gen consoles that will allow for players to make four times more calculations per second while out on the field!
Dragon Age: Inquisition: The interesting thing is that they’ve ditched the ’3′ from the title. While they didn’t clarify if the game is a sequel, prequel, or even a reboot, they did reveal that Murrigan will return to the series and the game is set to launch in Fall 2014.
Need for Speed: Rivals: Ghost Games says they’ll ”destroy the line between singleplayer and multiplayer” with the next Need for Speed game. Rivals will allow other players to seamlessly jump into other races with their buddies and the game’s SmartGlass integration will let a player using an iPad to set up police traps and direct helicopters to intercept their friends in the race.
Star Wars Battlefront: While no details were revealed concerning the game, a brief teaser showed an AT-AT stomping a vehicle in Hoth. EA also said the game will run on the new Frostbite 3 engine.
Peggle 2: Another game with few details to embellish on, Peggle 2 was briefly revealed by EA via a brief showing of the game’s logo with the series’ famed song “Ode to Joy” playing in the background.
Plants Vs. Zombies: Garden Warfare: Perhaps the biggest surprise of EA’s conference today, Garden Warfare is an upcoming third-person action exclusively for the Xbox One and 360 later this year. The game looks a lot like Orcs Must Die and allows for up to four-player co-op. Players will need to set up their defenses and fight off various waves of zombies while utilizing the game’s different classes. Those classes shown off included the Chomper, Cactus, Peashooter and Sunflower.
Talking with Kotaku, Electronic Arts spokesman Jeff Brown has said that they ”have no games in development for the Wii U currently,” but they aren’t kicking the console out of the picture.
Previously, EA has published several games for Nintendo’s latest console, including FIFA 13, Madden NFL 13, Mass Effect 3: Special Edition and Need for Speed Most Wanted, but it seems as if none of them sold very well in comparison to EA’s standards.
This seemingly appears to be another slap in the face to Nintendo as yet another massive game publisher has announced their discontent with the Wii U. Hopefully Nintendo’s Nintendo Direct event for later tonight will help change the industry’s outlook for the struggling console and get major companies like EA back on board with the dual screen gaming fad.
Electronic Arts is gearing up to jump into the increasingly popular multiplayer online battle arena genre, MOBA for short, and according to a recent website, the company’s first big stride into the MOBA crowd is Dawngate.
Discovered by Internet sleuth Superannuation, the MOBA title is under development by Waypoint Games, a developer made up of a collection of ”sincere students of games.”
Dawngate is a new MOBA, built from the ground up to look and feel familiar while offering a whole new way to experience MOBA gameplay. Dawngate empowers you to forge the champions you love for the roles you want in a competitive arena, shaped by ever-evolving, community-driven content and story.
The website also offers players the opportunity to sign up for the game’s beta, only asking for their origin details in return. As for now though, whatever Dawngate is remains unclear and we’ll have to wait for an official confirmation from EA to be sure the game is legit (which should be very soon if you’d ask me).
According to GamesBeat, publishing giant Electronic Arts has plans to remove the Online Pass program currently featured in many of their games, a decision partially made due to player feedback.
“None of our new EA titles will include that feature,” senior director of corporate communications John Reseburg said.
Currently, EA games such as Madden NFL and Battlefield 3 are who supporters of the programs and have brought in large sums of money for EA, but preventing players from gaining multiplayer benefits in return when they decide to buy them used.
“Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format,” Reseburg revealed.
Is EA finally acting out in response to being voted the worst company in America for two years in a row? Will other companies like Activision and Ubisoft follow in suit with what EA is doing? At the time, neither company has issued a response as to whether or not their paid online services will continue.
You remember taking every EA game in recent years – be it Battlefield 3, Medal of Honor, Need for Speed: Hot Pursuit, Dead Space 2, Mass Effect 3, and so on – and starting up the multiplayer, only to stop and have to enter a time-consuming online pass to access the game’s components you already bought? Or, even worse, buying a game second-hand and having to pay separately to play multiplayer, and even unlock otherwise-playable parts of the game? I certainly do. But now they’re memories.
EA’s senior director of corporate communications, John Reseburg confirmed in an email to VentureBeat: “Yes, we’re discontinuing Online Pass… None of our new EA titles will include that feature.”
The understandable model behind online passes is that EA, as well as many other gaming publishers, tried to combat the second-hand retail market. When games sell second-hand, the retailer makes a bigger profit than the publisher and developer, so EA introduced online passes to their multiplayer games. This encourages players to either buy the game brand new or buy the pass with a second-hand copy, the former of which is not always in a gamer’s budget (especially if you live in Australia). The purchase of an online pass ensures that the retailer and publisher both profit from second-hand sales. This did not go down well with the community, leading to cries of outrage and fingers pointing out how incredibly selfish EA’s plan was.
Amazingly, it seems that EA listened: “Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format… We’ve listened to the feedback and decided to do away with it moving forward.”
This is a big step for EA, especially considering the horrible accounts of customer service complaints against them, and all the fuss surrounding ‘Worst company of the year’. Maybe this signifies a turning point for EA. Maybe this means they’re turning over a new leaf and listening to consumer feedback.
Now all they need to do is get rid of micro-transactions.
Read more at VentureBeat