Respawn Entertainment has revealed that their upcoming multiplayer shooter, Titanfall, will not feature destructible environments or penetrable walls.
And that’s not necessarily a bad thing.
A developer from Respawn Entertainment revealed today that Titanfall will not feature bullet penetration or destructible environments. This caused a debate over the reasoning behind the decision – even though the developer cleared that up – and whether or not the decision is actually a good one.
This further begs the question, why do people think it needs it? Is it part of the ‘perfect game’ formula? (see: 1080p@60FPS argument).
Not too long ago, Respawn Entertainment boss Vince Zampella revealed via Twitter that their upcoming multiplayer-only FPS Titanfall will support a total of 12 human players – 6 vs 6.
Mark Rubin, Executive Producer at Infinity Ward, earlier today confirmed that Call of Duty: Ghosts’ resolution on the Xbox One is 720p upscaled to 1080p. This news comes after the particular interest (read: heated arguments everywhere) over final specs and resolution of the game on the PlayStation 4 and Xbox One.
Posting on TwitLonger, he specifically stated that the PlayStation 4 will run Call of Duty: Ghosts at native 1080p, compared to the Xbox One’s upscaled resolution.
“Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week’s launch.“
If resolution will make or break a game for you, then this might come as heavy news, knowing that the only thing keeping the Xbox One’s resolution on par with the PS4′s is upscaling technology. The good news, however, is that both consoles will run at a smooth 60 FPS, so the gameplay itself won’t take a hit.
Call of Duty: Ghosts releases on November 5th for Xbox 360, PlayStation 3, PC, and the Wii U. PlayStation 4 and Xbox One versions will launch alongside their respective consoles.
Reactions across the internet vary from understandable to unforgiving, but one thing is for sure – there is a major difference between their footage and JackFrags’, who attended the same Battlefield 4 review event in Stockholm.
Below we have compiled a number of screenshots from Digital Foundry and JackFrags’ respective gameplay videos to provide for easier viewing. When seen side by side, the differences between Digital Foundry and JackFrags’ footage becomes very obvious, especially in the shading of the Xbox One version.
In the screenshots below, the right versions are courtesy of Digital Foundry’s PS4/XO video, while the left column belongs to JackFrags’ Xbox One gameplay.
Check out our Battlefield 4 PS3 review!
EA recently released a new Battlefield 4 trailer for fans of the series’ renowned multiplayer. Titled “This is Battlefield 4 Multiplayer”, the video details various elements of the award-winning multiplayer that will feature in Battlefield 4 – namely such elements as ‘playing your way’, Commander Mode, the sheer scale of the game, Levolution, improved vehicle warfare, customization, new-and-improved Battlelog, and Spectator mode.
“From infantry-based combat to all-out warfare, gamers have the freedom to do more and be more.“
Check out the video below:
Most interestingly, during the ‘Scale’ segment of the clip, brand new maps are on display. These locations include snowy mountains, wide-open grassy plains, and tight indoor corridors. Two of these maps, as stated by the announcer, are ”Operation Locker” and “Golmud Railway”.
While this isn’t the first we’ve heard of the new maps (see the Battlefield 4 wiki), this is the initial gameplay. According to the “Operation Locker” description, “It focuses on close-quarters combat. It features a circular prison area where its main Levolution event, the guard tower collapsing, occurs.”
In contrast, “Golmud Railway” opts for the more open experience Battlefield is known for: “The map focuses on large scale vehicular warfare with players able to access tanks, helicopters, light vehicles, transport vehicles and close air support fixed-wing aircraft.“
It’s clear that DICE is going above and beyond with Battlefield 4, focusing largely on the multiplayer aspect prior to launch. If the gameplay, new features, and limited glimpses of the new maps are anything to go by, Battlefield 4 looks set to blow all competition out of the water.
Sporting a full single player campaign, 10 maps and 7 game modes (at launch), Battlefield 4 is set for release on October 29th for the Xbox 360, PS3, and PC, and will later launch alongside the Xbox One and PS4.
Earlier today, 4A confirmed via the Metro Video Game Twitter that they have a release date scheduled for the Mac version of Metro: Last Light – September 10.
Although it’s a long while after the May release for the console and PC versions, a positive note is that it definitely isn’t a rushed port, so players on the system can enjoy the same quality of gameplay as everyone else. Developed in-house by 4A Games, Oles Shishkovstov, Chief Technical Officer, speaks highly of the Mac and Linux versions: “…we are very happy with the results. We hope that Mac & Linux gamers will appreciate our efforts to create the best possible version for their machines.“
What’s more, it will release as a Steam Play title, making it available on both PC and Mac once a player owns the game on Steam.
The news comes alongside a statement by Deep Silver CEO Dr. Klemens Kundratitz that states the company is looking to broaden the Metro series’ audience, firstly “…through the release of dedicated Mac and Linux versions of Metro: Last Light.“
When queried on the Linux version’s release date, they received this response:
Mac owners can finally enjoy Metro: Last Light on September 10, and Linux owners can most likely expect a release in the following few months. In the meantime, why not check out the power behind Metro: Last Light, or the trailer below?
During Gamescom, publisher Deep Silver announced that Metro: Last Light is definitely not the last game in the Metro series, stating that they are looking “…to making it more accessible for a broader gamer audience.” Clarifying in a blog post today, the CEO of Deep Silver, Dr. Klemens Kundratitz, said they will not be “…‘dumbing down’ the game in a bid to woo a wider, more ‘casual’ audience.“
If there’s an announcement fans don’t want to hear about a franchise, it’s when developers or publishers want to make it accessible to a wider audience. Usually this means simplifying the game in some of its elements, or aiming it at a different demographic altogether. Understandably, this is how some fans felt when Deep Silver announced their plans for the next Metro game. However, Kundratitz was quick to clarify that isn’t the case.
“Deep Silver will seek to make the world of Metro more accessible to a broader audience – through a commitment to ever higher product quality; through greater strategic investment in the brand; and, in the immediate term, through the release of dedicated Mac and Linux versions of Metro: Last Light.”
Even in the message boards on the blog a few of the posters express their relief that Deep Silver committed themselves to the Metro series. Moreover, Deep Silver is attempting to convey Metro to a wider audience “…without compromising the product’s strengths.”
Kundratitz continues, stating that “Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd.“
Taking all of this into consideration, Metro fans can rest easy knowing that the franchise is in very good hands.
Metro: Last Light is available on PC, Xbox 360, and PlayStation 3, and will release on Mac on September 10th, as well as Linux later this year.
DICE released a video last night highlighting some of the new features that Battlefield 4′s Battlelog is bringing to the table – and the tablet, smartphone, and console.
Jesper Nielsen, the Assistant Producer of Battlelog, stated that:
“… We’ve really tried to expand the servers to be super integral to the game experience itself; more than something just the PC gamers can enjoy.“
Further detailing the remote features of the smartphone/tablet version, he continued:
“When you’re going home on the bus after work, you can’t wait to get home and play, you go in, you check out the stats for yesterday; you configure a loadout based on that; you find the server you want to play on or see what your friends are playing; and as you get home, you know – you just start it up, you click a button, and you’re basically in there, ready to go.“
Similar to Commander mode, Battlelog will be accessible via PC, console, smartphone, and tablet – as Nielsen already stated. Alongside this expanded integration comes a slew of brand new features that you can see in the video below:
Here’s a list of the confirmed features for the new and improved Battlelog:
This feature allows players to set up their tablet – and I’m assuming their smartphone, but that was unspecified – next to them while they play, as a second screen. This screen connects to the game they’re in and streams real-time information from the game to a full-screen map on the tablet. Further, Oskar Gabrielson, the Producer for Battlelog, elaborated that “… you can see what your squad members are doing, and you can set tac-points on that tablet which will reflect in real-time back to the game.”
Missions are a specific set of challenges that the player can accept, competing with their friends to be at the top of their friends-only leaderboard. Nielsen details the new feautre: “For example, you can set it up and say ‘I want to see who’s actually the best tank destroyer among my friends’, and you will always get notified when someone takes the lead. So that means you can instantly boot up the game and try to claim that number one spot yourself.”
Creating and taking part in Missions allows for almost a trans-gaming experience between players and their friends. Competition is a core part of Battlefield 4, and now players can strive to compete more specifically among their friends.
To save time in-game, the real-time loadout feature lets players take their laptop, tablet, or smartphone, and adjust their vehicle and kit loadouts – all before they respawn. “Once you click that gun and press save,“ Gabrielson explains, “that’s going to get instantly reflected in the game.” This definitely saves time while players are waiting to respawn, or even while they wait for a server to load or experience lag difficulties.
Another feature attached to this announcement is the ability to select a server while you’re already playing in one. Saving time and hassle, Battlelog lets players browse through servers, or find their friends, while negating the need to back out of the current game first. This allows for a smooth, seamless transition between games.
DICE didn’t reveal too many specifics for the GEO leaderboards, but they are basically leaderboards with varying locations for comparison. Players can change the location and specifics of the leaderboards to clarify where they are in terms of the rest of the world, or just one particular area. As an example, Gabrielson clarifies, “As a player, I can compete to be the best tank driver in Stockholm, in Sweden, in Europe, or in the whole world.” He continues by outlining the benefits of such leaderboards: “That’s gonna be a great way, both to compete and rank up, but also to get to know new friends on the battlefield.”
This latest video goes even further to highlight DICE’s dedication to making Battlefield 4 better than its predecessor in every way. From tablet integration, to the new Battlelog, to all the little features that come with it, Gabrielson sums it up perfectly at the end of the video: “With Battlelog you’ll get a deeper, richer Battlefield 4 experience.”
Battlefield 4 releases on October 25th for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
With Halo 4′s Champions Bundle one month away from release, 343 Industries are fine tuning the final details in the maps, game modes, and gameplay. With this fine tuning comes the playtesting – and San Diego Comic-Con is the perfect convention to test the Bundle.
Thanks to Twitch, you can tune in below for the live gameplay feed from 6-8PM (Pacific Daylight Time) on Sunday the 20th.
The Champions Bundle releases on August 20th for 800 Microsoft Points. Read more on the bundle here.