Alex shows off the map Fracture from the Titanfall Beta on Xbox One.
Game type: Attrition
Episode 3 of Gamespresso’s new series sees Alex and Kiel getting stuck in lines, having good times, flyin’ jets and setting bets – on whose is the biggest fail of the week.
What are the benefits of playing multiplayer games?
The purpose of playing multiplayer is accomplishing much more than when playing single player. Playing multiplayer doubles the action, killing, strategizing and accomplishing. It could also mean that the game may take longer to complete, because it might require multiple people to play.
Not too long ago, Respawn Entertainment boss Vince Zampella revealed via Twitter that their upcoming multiplayer-only FPS Titanfall will support a total of 12 human players – 6 vs 6.
Following a massive 1.1GB launch day patch released last month, Killzone: Mercenary received another behemoth of an update today that is 1.2GB, eveloper Guerrilla Cambridge announced.
The PlayStation Blog says that the main purpose of the patch is to fix a number of connectivity issues players have been experiencing. stability issues, and better improve respawn points in all multiplayer modes, with the goal being “to give a better balance to the multiplayer games.”
“Please note that our previous workaround information regarding connectivity is now redundant, and it’s recommended that any steps you may have followed in order to connect should now be reverted,” the post reads. “Getting everyone into games (and keeping them there) remains our number one goal on the Mercenary team. Given the myriad of network setups and usage patterns out there, we realize that issues may still arise. As such, we’ve now set up a poll to allow more detailed feedback to be given.”
The problem with all these massive patches though is that the memory cards aren’t very big for the Vita. The bundles themselves only come with a 4GB memory card. Let us know in the comments if you’ll be getting the update or not because of this. We’d love to hear your opinion!
EA recently released a new Battlefield 4 trailer for fans of the series’ renowned multiplayer. Titled “This is Battlefield 4 Multiplayer”, the video details various elements of the award-winning multiplayer that will feature in Battlefield 4 – namely such elements as ‘playing your way’, Commander Mode, the sheer scale of the game, Levolution, improved vehicle warfare, customization, new-and-improved Battlelog, and Spectator mode.
“From infantry-based combat to all-out warfare, gamers have the freedom to do more and be more.“
Check out the video below:
Most interestingly, during the ‘Scale’ segment of the clip, brand new maps are on display. These locations include snowy mountains, wide-open grassy plains, and tight indoor corridors. Two of these maps, as stated by the announcer, are ”Operation Locker” and “Golmud Railway”.
While this isn’t the first we’ve heard of the new maps (see the Battlefield 4 wiki), this is the initial gameplay. According to the “Operation Locker” description, “It focuses on close-quarters combat. It features a circular prison area where its main Levolution event, the guard tower collapsing, occurs.”
In contrast, “Golmud Railway” opts for the more open experience Battlefield is known for: “The map focuses on large scale vehicular warfare with players able to access tanks, helicopters, light vehicles, transport vehicles and close air support fixed-wing aircraft.“
It’s clear that DICE is going above and beyond with Battlefield 4, focusing largely on the multiplayer aspect prior to launch. If the gameplay, new features, and limited glimpses of the new maps are anything to go by, Battlefield 4 looks set to blow all competition out of the water.
Sporting a full single player campaign, 10 maps and 7 game modes (at launch), Battlefield 4 is set for release on October 29th for the Xbox 360, PS3, and PC, and will later launch alongside the Xbox One and PS4.
Bethesda Softworks spoke to Official Xbox Magazine at Gamescom, stating that they are pressuring Microsoft to allow gamers to play The Elder Scrolls Online without paying for Xbox Live Gold.
Recently, Bethesda confirmed that ZeniMax Online Studios’ upcoming MMO, The Elder Scrolls Online, will require a subscription fee of $15 per month. As far as MMOs go, this isn’t a new concept – even though a slew of recent titles are adopting a successful free-to-play model – and it is an affordable one for most (imagine paying $1.00 for a coffee every two days for a month, every month, and that’s roughly the same price).
According to Peter Hines, Bethesda’s Marketing boss, the subscription model allows them to maintain a team delivering constant updates and new content:
“When we say content, we mean meaningful stuff, like new areas of the world, new factions, bigger meatier stuff. Not a couple of new weapons, or some new outfits, though we can do that too,” Hines explains.
ZeniMax Online Studios’ lead gameplay designer, Nick Konkle, even goes so far as explaining the reason for their subscription model: “What’s cool about having a subscription model for us, is that firstly we don’t have any gates on the content – Elder Scrolls is very much a game about going wherever you want to, and if you’re randomly running into artificial [obstacles] where you have to pay, it just doesn’t feel right.”
This is all well and good; however, those playing on the PlayStation 4 or Xbox One will have to pay 2 monthly subscriptions, for both The Elder Scrolls Online and Xbox Live/PlayStation Plus.
“We have been in talks with Microsoft about that very thing, and seeing whether or not there’s any room to change their minds about that, for folks who are only playing The Elder Scrolls Online and don’t want to pay for an Xbox Live Gold subscription, just to pay for the Elder Scrolls Online.“
While these talks are ongoing and persistent, Hines admitted that Microsoft isn’t budging just yet, stating ”The answer right now is that’s the way it works, but it’s something that we’re aware of and we keep pushing on, to see if there’s something that can be done. We’ll let you know if there’s movement there.“
Given that Xbox Live and PS+ subscribers are already paying enough per month, it makes sense for Bethesda to try to secure a model that doesn’t require Xbox Live or PS+. Alternatively, some gamers are crying out for The Elder Scrolls Online to just have a base payment, like Guild Wars 2. We’ll keep you posted on the latest developments as they unfold.
The Elder Scrolls online releases Q2 next year for PC, Mac, PlayStation 4, and Xbox One.
Creative Assembly has released a new Let’s Play video that goes over how the game’s multiplayer mode will work. As is the norm with all Total War games, Rome 2 will support custom game battles that can support up to 8 player armies at once across 9 different battle types: land, city sieges, coastal battles and naval. A neat thing about these battles is players will be able to select the location of the battle map via a fully interactive campaign map. Simply click where in the ancient world you’d like to fight it out and seconds later your battle will become a reality.
Rome 2 will also introduce a new competitive multiplayer aspect to the game for the first time through what Creative Assembly calls quick matches, which automatically match you with an opponent based on how new you are to the game and your skill level. New players battle new players and the veterans fight other vets.
You can check out the video above. For everything concerning Total War: Rome 2, be sure to keep checking back on DigiBytes for future updates.
Respawn showcased new TitanFall gameplay at EA’s Gamescom conference, featuring a new game mode called “Attrition”. Watch the gameplay below:
Although Respawn didn’t reveal many specifics about the mode itself, Attrition seems to pit players in an online match that contains story elements. At the start of the video the team is bringing in Barker, a drunken ex-soldier, shortly before they are ambushed and have to call in the titular Titans for support.
The gameplay varied between shooting in tight corridors, flanking through buildings, wall-running and jet-packing across streets, and being on both ends of furious Titan combat. The gameplay flows incredibly well between these different elements, and the Attrition game mode blends story with intense multiplayer action, making for both scripted and unscripted set pieces.
Titanfall will release in Spring 2014 for Xbox One and Xbox 360.
Alex, Sam, Kiel, Nathan, and Michael are back for part 2 of AussieBytes, the latest and greatest videogaming podcast!
This week the guys pull out Halo 4 to play their very own home-grown arena-spectacular ‘Rampage’, with some clarification on ownership, and ‘Slender’, the terrifying gametype inspired by the one and only Slenderman.
AussieBytes will bring you the latest news and hilarious gameplay on a weekly basis, so tune in regularly.
Slender map: Link N/A. Search ‘Slender Town’, by ‘x115 Outcastx’ on your Halo 4 File Share.
Slender game type: Link N/A. Search ‘Slender’, by ‘x115 Outcastx’ on your Halo 4 File Share.
Special thanks to Sam for designing Rampage, and to x115 Outcastx for Slender Town!