EB Games recently held an event for Australian media, and 100 fans, to give them a glimpse of DICE’s upcoming Battlefield 4. While the audience saw the multiple gameplay videos from earlier in the year, they were also informed of completely new information during a Q&A with EA Marketing Director David Silverman.
This new information ranges from single player to multiplayer, and all the miscellaneous details in between. Sourced from a post at BF4Talk, features revealed include a possible future for the Oculus Rift in Battlefield 4, and the multiplayer map favorite, Operation Metro, making a return in the Second Assault DLC. A complete layout of the details are as follows, categorized by single and multiplayer:
- Campaign will be more character-driven.
- NPCs will be more human (even in the tiniest details).
- Cutscenes are acted out in a sound stage (just like movies).
- PCs and consoles will get a new and improved Battlelog (no word as to whether it will integrate into the game or remain web-based for PC).
- Commander Mode does run in-game as well as on tablet (though the in-game version includes a few extra features, such as the live video feeds).
- Destruction will be more similar to Bad Company 2, though levels won’t be entirely destructible (DICE are also considering re-introducing the ability to destroy an MCOM station by collapsing the building it’s in).
- Multiplayer features more environmental interactions, such as using elevators (as seen in Siege of Shanghai), cutting out power to indoor sections of maps, etc.
- Compared to the rest of maps in the game – of which there are many – Siege of Shanghai is a ‘medium’ sized map.
- Operation Metro will likely appear in the Second Assault DLC
A lot of Battlefield fans found Battlefield 3′s campaign a little lackluster, nothing compared to the astounding multiplayer. DICE apparently thought so too, admitting that the “Battlefield 3 story could have been more.” Given how dedicated they are on delivering the best game they can – as shown by their exclusion of a Co-op mode – it makes sense to improve the story as well as the multiplayer, and DICE revealed that, because of the confidence they hold in their multiplayer design skills, they’re putting “more time into creating a good singleplayer story.”
This last point alone is fantastic news for Battlefield fans, because it shows that, while some only want one element or the other, DICE are committed to delivering the best Battlefield experience in every aspect of the game. And a better, more engaging single player sounds like a fantastic addition to Battlefield’s signature multiplayer.
Battlefield 4 launches in the end of October (29th for North America, 31st for Australia, and November 1st for Europe), and will be available on Xbox 360, PlayStation 3, PC PlayStation 4, and Xbox One. Watch out for more Battlefield info at Gamescom from August 21st to 25th.