Alex shows off the map Fracture from the Titanfall Beta on Xbox One.
Game type: Attrition
The creators of Left 4 Dead have officially unveiled their upcoming project, Evolve, which is set to be the cover story of the February edition of Game Informer. The Turtle Rock-developed game is being made for next-gen consoles only, including PC.
DICE has confirmed that the delayed patch for Battlefield 4 on Xbox One consoles should be ready and available as of this time for everyone to download.
Activision, the publisher of Call of Duty, has just sparked a new competition between their hit franchise Call of Duty and Rockstar’s Grand Theft Auto V, telling the company to not get too comfortable with all the new records they’ve broken, many of which were previously held by Call of Duty.
When speaking with MCV, UK senior brand manager Kevin Flynn denounced the idea that the Call of Duty franchise may be in decline after all its years of being the hottest selling video game, arguing that the soon to be released Call of Duty: Ghosts will stay true to the brand’s success.
“Congratulations to the team at Rockstar for their success,” he said, before adding, “We look forward to getting the record back before the next GTA title.
“We know that our unaided awareness for Ghosts is leading the way against other unreleased triple-A titles. Our digital content has proven extremely popular and Black Ops II has sold more than 3m units in the UK.”
If you aren’t aware of the records GTA V broke, a few of them were the fastest game to gross one billion dollars and the UK’s fastest-selling game ever.
Call of Duty: Ghosts is set to release on PlayStation 3, Xbox 360, PC and Wii U on November 5, with PlayStation 4 and Xbox One versions available on launch day.
Following a massive 1.1GB launch day patch released last month, Killzone: Mercenary received another behemoth of an update today that is 1.2GB, eveloper Guerrilla Cambridge announced.
The PlayStation Blog says that the main purpose of the patch is to fix a number of connectivity issues players have been experiencing. stability issues, and better improve respawn points in all multiplayer modes, with the goal being “to give a better balance to the multiplayer games.”
“Please note that our previous workaround information regarding connectivity is now redundant, and it’s recommended that any steps you may have followed in order to connect should now be reverted,” the post reads. “Getting everyone into games (and keeping them there) remains our number one goal on the Mercenary team. Given the myriad of network setups and usage patterns out there, we realize that issues may still arise. As such, we’ve now set up a poll to allow more detailed feedback to be given.”
The problem with all these massive patches though is that the memory cards aren’t very big for the Vita. The bundles themselves only come with a 4GB memory card. Let us know in the comments if you’ll be getting the update or not because of this. We’d love to hear your opinion!
If you have been remotely connected to the internet, and are somewhat a gamer, then you will have heard of Rockstar’s sandbox epic, Grand Theft Auto V. If you know of GTA V, then I’m going to assume you know that the release date is 17th of September, which - for us in Australia – began 16 hours ago. With the time differences between countries, some have played GTA V before others even thought about heading to the midnight launch and picking it up, which is actually a topic worth discussing another time.
Since, and even before, GTA V launched it has become one of the most talked about games this generation, with years of hype and strategic leaks all building up to this day. Social media sites exploded the moment gamers started getting their hands on it, review embargos have lifted – revealing near-perfect scores across the board - and people all around the world are talking about it.
In this second post about How the World Feels, we take a look at what exactly the world is saying about Rockstar’s “Masterpiece“. Below is a collection of the best, worst, funniest, and strangest responses to GTA V’s release and subsequent playing
You might think no one is saying a stray word against GTA V, and so far there isn’t really, but there’s always something…
Activision released a game on the iOS app store today called Call of Duty: Strike Team. The game, described as ”an all-new, first-person and third-person Call of Duty experience built from the ground up,” will set you back £4.99 / $6.99 and 1.31GB on your device.
The game will allow players to customize their squad’s loadouts and abilities before they lead them into battle, and while fighting, you’ll be able to switch from a first-person run-and-gun approach to a reconnaissance view to co-ordinate attacks.
Strike Team takes place in 2020 and coincides with Call of Duty: Black Ops 2′s universe, tasking players with unraveling the mystery of Cordis Die. There are two different modes for players to choose from when playing the game, campaign and survival mode, which will have you fighting of waves of increasingly difficult enemies as you try and claim the top spot on global leaderboards.
Call of Duty: Strike Team is only compatible with iOS 6.0 or later and cannot run on the iPhone 4 or iPod touch 4th generation, or anything that precedes them.
Even though the game was absent from this year’s past E3 and Gamescom, Ubisoft managed to provide a brief update for Ranbow 6: Patriots fans, stating in an interview that the game is is still underway and they’re waiting until they can get it “perfect” before re-revealing.
“On Rainbow 6, it’s still cooking,” Corre told IGN. “It’s an important franchise for Ubisoft. We want to make sure, on this one, like all the other games we’re working on, that we bring it when we feel it’s perfect.”
When IGN asked if the game would still be the same game it was when it was revealed backed in 2011 via Gameinformer, Ubisoft executive director Alain Corre said “We can’t say yet. We’re iterating. What we want is to have a compelling story. We want people who play the next Rainbow 6 to be astonished, to be very pleased with what they see. You’ve seen that the improvement in games over the last few years has been exponential. We have to reflect that improvement in quality. That’s what we’re doing on all our games.”
Ubisoft also mentioned that the game has now shifted to next-gen only consoles. Stay tuned to DigiBytes for more info regarding Patriots as it comes out in the future.
Crysis 2 capitalizes on what made the original so popular for the few who could actually play the game when it launched on their NASA super-computers. Pushing current-gen graphical fidelity to its limits and keeping the players entertained with a well put together story. Although some may miss the wide open vistas the original game introduced us to, the sheer quality of them ring true once more.
More-so a reboot versus a numbered sequel
Although the game lightly touches on the events that proceeded the game in the original Crysis, the plot in Crysis 2 is very self-contained and practically seems like more of a reboot than a sequel. If you’ve ever played a Crysis game before, there won’t be anything you’d be missing out on character or story wise. I could count on one hand how many times the game referred to the first Crysis game, and that character was Prophet.
Players in Crysis 2 will assume the role of a new protagonist, a marine named Alcatraz, who later becomes the master killer donning a nanosuit due to a series of events beyond his control. His mission is to find and save a researcher located somewhere within New York City to try and find out how to combat an airborne disease plaguing the city’s populace and bring about an end to the alien occupation of the city.
You and Alcatraz are humanity’s best bet for survival in the face of the alien invasion. But it won’t be no walk through Central Park to complete your mission. Aliens have a firm grip on the city, but currently have their hands full battling a privately contracted army tending to gain the glory for taking back New York City. Neither faction is your friend and both would be happy to see you gone. And by gone I mean dead.
Controls masterly mapped to the d-pad
But when armed with the world’s most deadly weapon, one even capable of bringing the foreign alien army to its knees, the task isn’t as daunting as it sounds. The nanosuit is your lifeline, without you’re a dead man walking. Crytek wittily mapped the suit’s abilities to the controller in such a fashion that none of the traditional shooter controls many players have come to be familiar with were sacrificed. The controls can only be described as flawless. Being able to switch from being shielded to going completely invisible on the fly was an amazing asset to have that really helped you take control of the toughest situations and the gunplay handles as smooth as the biggest blockbuster shooters out there. And the implementation of the lean and cover system was a beauty in itself.
And as far as levels go, the the game took cues from Crytek’s direction for Crysis Warhead, giving environments more of an enclosed feeling with collapsed buildings and barricaded streets that encase the action in more of claustrophobic setting in order to hasten the pace and keep things interested. But while it may not be the expansive world some players came to love in the original game, there are still a number of different side routes and tactful approaches that you can bring in to almost every fight.
It gives players the freedom to approach fights with a predictable sense of how things are going to play out, creating a rather unique experience to almost every encounter. And almost every battle will allow for players to descend into the action from some sort of vantage point, much like in the Arkham Batman games and giving players the option of marking targets and sift through the ideas of different approaches to the encroaching situation. One could go in guns blazing in shield mode, or silently pick off enemy by enemy with your invisible cloak on.
Masked multiplayer elements account for a well put together mode
Even though Crysis 2 borrows elements from many of the other hit online shooters elsewhere within the genre, which is understandable since what they do is seemingly the perfect recipe for having fun in online games, the little experiences masked from its outside appearance really brings the multiplayer mode to life. The little changes are what I found to set the game apart from its competitors. For one, the game has no killstreaks, instead favoring a dog tag system that you collect from your fallen victims, which in turn give you and your team access to perks like radar, airstrikes, or even a gunship.
And thanks to the nanosuit, the way you’ll approach combat in multiplayer will be completely different than you would in game such as Call of Duty. Some players may opt to go in guns blazing with their shield up, others may choose to take advantage of the suit’s stealth abilities and and step out of thin air to strike you down while you aren’t paying attention. There are countless of different approaches players can take going into a match that are a blast to experiment with and find those that work best for you.
Stat wise, there are 12 maps to play on, 50 rankings to power through, unlockable medals, and countless customizable kits, all which make up for a pretty dynamic multiplayer mode worthy of your time. The one deal-breaker I can think for the online mode, which is bound to anger some, is that not all of the game modes can be unlocked until you’ve reached level 39, which took me almost 20 hours of game-time to reach. And the lack of dedicated servers is a major minus in my book as well, as you’ll no doubt experience some major lag issues here and there as a result.