Following the recent Xbox One Dashboard navigation video, fans have questioned whether the video is true to the Dashboard experience – it is just a commercial, after all. These questions made their way to Twitter, and Microsoft’s Director of Product Planning, Albert Penello, responded.
The first question came from a user asking if the video was accurate in terms of speed and fluidity, and Penello’s answer came back positive, stating that “The real dash works the same.”
When questioned again about the speed of the UI, Albert repeated himself.
Although not all participants seemed eager to believe him, pointing out that a lot of people over the internet weren’t satisfied with Microsoft’s UI video, to which Albert replied “There are a lot of logistics and licensing issues doing a direct feed.”
Taking to Reddit to clarify his Tweet, Albert stated that a live demo of their UI “…requires an extensive amount of approvals from those same Studios, Actors, Agents, Musicians, etc.” He continues, saying that it’s not just Microsoft who has this problem, but every company creates their own videos with pre-approved assets.
“Every ad, every video, from every company does this for the same reasons.”
He went on to list 5 key areas that the real UI differs from their ‘Meet Xbox One’ video:
1. The way the voice text gets created on-screen doesn’t work that way. It will appear as one block.
2. The video assumes that the user ALREADY has a movie started (hence why Pacific Rim is in the middle of the film), and ALREADY has a game started. In that cause, the UI will switch that fast.
3. The “Activity Feed” does not go over the UI like that, it snaps to the side
4. When the player resumes Titanfall, obviously he would have to “unpause” the game or however the individual game deals with coming back up. But you can absolutely have a game paused, and use your voice to launch new apps exactly how the video does
5. The only egregious feature error is when the VO says “Xbox Share” or something similar. Now, the user would actually have to accept the notification or go to upload studio and share from there. We don’t share directly with voice.Besides those small nuances, the transitions, speed, movement and everything else is a pretty accurate. I think it’s a fine representation of the experience.