Digital Foundry has taken to NeoGAF to reveal that video footage of their Xbox One/PlayStation 4 comparison isn’t as accurate as it should be.
Since Battlefield 4′s highly anticipated release not even 24 hours ago, reviews, videos, and screenshots have flooded the internet; the majority of the latter two being comparisons between multiple platforms. However, select media outlets were granted access to the next-gen versions of Battlefield 4, and have released their own comparison videos. These include IGN, Digital Foundry, and YouTuber ‘JackFrags’, to name a few.
Many forum users across the internet have acknowledged that Digital Foundry’s Xbox One footage is noticeably darker than its PlayStation 4 counterpart – which it is. However, when compared to JackFrags’ or IGN’s videos, both of Digital Foundry’s versions seem darker than the alternatives.
Below is a Digital Foundry employee’s response, as posted on NeoGAF.
“The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn’t really possible.
Why so different? Digital Foundry uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The Digital Foundry hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.
JackFrags used what DICE provided and probably didn’t even attempt to change any settings which, in this case, turned out to be for the best.“
While Digital Foundry did well to admit that they were inexperienced with the new consoles, and as such tinkered with them when they probably shouldn’t have, this admission brings to light the point that the Xbox One and PlayStation 4 versions of Battlefield 4 may very well not look as they do in the video.
Check out our Battlefield 4 PS3 review!