Watch Dog’s Creative Director Jonathan Morin has admitted that the action-adventure game was not perfect “in any way” and had its flaws, promising the sequel would take more risks.
“I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement,” he explained to GamesTM. “But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time.
“But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.
“When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way.
“We have to give [the development team] something hard to do. If we don’t, they could fade out, which means you don’t benefit from their knowledge or they will leave. Our team is really assimilated with the challenge we have and who knows where it will lead us next.”