Destiny players aren't happy with changes in Bungie's latest update
Bungie today released the long-awaited Update 1.1.1 for Destiny, which introduced many fixes, buffs, and nerfs, most notable of which is a fix for the infamous Heavy Ammo glitch, whereupon players would lose Heavy Ammo after dying, watching cutscenes, or returning to orbit. Now the update is out, however, it seems that players aren't happy with all aspects of the update.According to patch notes, Bungie fixed a number of non-issues within Destiny. Some of these have no impact on the players, some caused bugs, and some ruffled the wrong feathers. Once such fix is making sure players don't drop Heavy Ammo when they die in the Crucible.
Bungie today released the long-awaited Update 1.1.1 for Destiny, which introduced many fixes, buffs, and nerfs, most notable of which is a fix for the infamous Heavy Ammo glitch, whereupon players would lose Heavy Ammo after dying, watching cutscenes, or returning to orbit. Now the update is out, however, it seems that players aren’t happy with all aspects of the update.
According to patch notes, Bungie fixed a number of non-issues within Destiny. Some of these have no impact on the players, some caused bugs, and some ruffled the wrong feathers. Once such fix is making sure players don’t drop Heavy Ammo when they die in the Crucible.
This fix is receiving a lot of flak from the community because of the issues that stem from the fix – if a lone player is the only person to pick up a crate of Heavy Ammo, and they immediately die, that ammo is lost forever. Many players thought of Heavy Ammo dropping as a reward for killing a player who held it, but Bungie thought differently. Read here for half a thread voicing their concerns over the fix.
Personally, I think this change will definitely help balance the Crucible, in that players can’t chain Heavy Ammo sprees just by killing other people with the ammo. That being said, I think some sort of reward for stopping someone who does have Heavy Ammo wouldn’t go astray.
Heavy Ammo in PvP is one of those odd concepts – on one hand it’s incredibly useful, and on the other it can be quite overpowered. So far, the community isn’t very impressed with the change.
Another change Bungie implemented is actually a glitch: they nerfed Fusion Rifles to have less starting ammo in PvP. This is all well and good, but Destiny thought the change applied to Vex Mythoclast as well, and now it spawns with less ammo. This glitch is more funny than anything, and only really frustrating to those who carry Vex in PvP. Bungie have promised to fix the glitch in a later update.
Overall, Update 1.1.1 introduces some solid, stable fixes – Shotguns are now useful in PvE, players don’t mysteriously lose Heavy Ammo, and so on. That being said, you can’t please everyone, and it seems Bungie have made a decision that not too many people approve of.
We’ll have to wait and see how the new Heavy Ammo fix (for PvP) affects gameplay over the next few weeks to effectively conclude its usefulness.