Oculus Rift CEO Palmer Lucky ventured out to E3 to discuss the new VR technology, and for those playing a Mac, you might not like what he has to say.
Although Lucky acknowledges that the Mac community is large, the GPUs are not coming close to the recommended specs for running the Oculus Rift. When Apple begins to prioritize performance for Macs, the Oculus Rift will begin venturing out into the cult.
For the time being, all development towards Mac support has been put on hold. Oculus Rift is headed for the market Q1 2016. More details are sure to come up about the system, but until then, we will just have to make due with watching others use the VR technology. Oculus Rift has also announced that the system will be compatible with Xbox One games.