Seems that every other big release comes with its share of hiccups and bugs, while some games are released with lashes and broken ribs. After its bumpy start, Ultra Street Fighter IV, which had come out last month, has come out with another patch. While some had few issues, enough people had game-breaking or character-breaking glitches that the game has been declared by most of its audiences as a released unfinished product.
Many of these clipping issues and game stutters were so bad, the Evo 2015 Fighting Tournament had moved its tournament from the PlayStation 4 to the Xbox 360. This latest patch hopes to address many of these issues. While a 3rd party developer, Dimps, had developed and published Ultra Street Fighter IV, it still delivers a sting to Capcom in their handling of the situation. You can find the patch notes below or in the original link here.
Ultra Street Fighter IV June 3 Patch Notes:
- Reduce interface lag within menus
- Addressed disappearing projectiles
- Fixed Decapre’s teleport animation
- Fixed Rolento’s audio glitch (during victory screen)
- Fixed missing SFX for Red Focus attack
- Fixed Akuma’s stomp SFX not playing
- Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
- Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
- Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
- Addressed Online IDs not appearing correctly
- Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
- Anisotropic Filtering (AF) changes to decrease blur
- Fixed appearance of white box after backing out of a command list menu
- Addressed Fight Request issue in Arcade Mode