During the week of E3, a beta for the upcoming Gears of War: Ultimate Edition took place, and feedback from participants has prompted developer The Coalition to make numerous adjustments to the game.
Players logged over a million matches into the game between June 15 and June 23 according to this blog post, which included 41.2 million kills and 120 years of game playtime. Gears of War: Ultimate Edition, launching next month on August 25, will receive the following fixes after player feedback.
- Multiple fixes and tuning for the Gnasher Shotgun
- Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
- Tuning for footstep audio and other sounds around a player
- King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play
- Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim
- Bug fixes and tuning for skill-based matchmaking
- Tuned red/blue colours for team shaders (Locust/COG)
- Improved look of blood and gore in gameplay
- Improved game performance to reduce screen tearing
- Bug fixes and tuning for Controller Sensitivity Settings
- Various bug fixes on maps, weapons, matchmaking, audio, and control
The post iterates that this is not a comprehensive list of all of the fixes the game will receive, but rather just a summary.
Gears of War: Ultimate Edition is coming to Xbox One, as well as PC, and includes all 19 maps, all original game modes, party support, LAN support, private matches on dedicated servers, servers, two spectator slots in private and LAN matches and 17 additional playable multiplayer characters unlocked with level progression in Versus.
Will you be picking it up on August 25?