Galak-Z Review: Insert sci-fi reference here
There's a big key to playing Galak-Z going into it that everyone needs to know before playing it. It is sort of like how some people have to chew spearmint gum before a test, because if someone accidentally gives them peppermint gum instead then they'll fail that test harder Robocop trying to get on a plane post 9/11. Don't think about Galak-Z as a video game. Don't do it. I see you, trying to do that. I can see the wheels turning. "How can you not? It's a PS4-exclusive sci-fi indie video..." and that's where I have to cut you off.
There’s a big key to playing Galak-Z going into it that everyone needs to know before playing it. It is sort of like how some people have to chew spearmint gum before a test, because if someone accidentally gives them peppermint gum instead then they’ll fail that test harder Robocop trying to get on a plane post 9/11. Don’t think about Galak-Z as a video game. Don’t do it. I see you, trying to do that. I can see the wheels turning. “How can you not? It’s a PS4-exclusive sci-fi indie video…” and that’s where I have to cut you off.
Sure, it plays like a video game, but you can’t go in with that mindset. If you do, you’ll find an unforgiving game with some interesting mechanics and a half-baked story. Treat it as an interactive TV show. The plot is split up into 5 seasons, each with their own consistencies. The first season, for example, is focused on getting the U.S.S. Axelios into working order after a huge battle with the Imperials, an alien race more focused on human domination than world leaders of the 20th century. Each season is divvied up into five “episodes,” sort of like old Dr. Who episodes. And like old Dr. Who episodes, they all have extremely varying levels of quality.
Moving your ship feels like ice skating after a 55 gallon lube drum spilled on the skating rink. It allows for interesting mobility, but takes a bit of getting used to. I would tend to move the left stick in a direction hoping it would move me in the direction without realizing it only turned me in that direction. You use R2 and L2 to use your forward and backwards thrusters. As well, you can side-strafe and use boosters for extra speed for a small time. Halfway through one of my runs through the last episode of Season 1, I had an epiphany, and the hundred hours of Kerbal Space Program kicked in. From there on I was a Galak-Z pro, zipping and sliding by quicker than a Norwegian curling champion.
Say there’s three enemies patrolling an area. You could be a boring sod and just try shooting them in your ship. You could be a stealthy guy and sneak around them. You could be an even sneakier guy by going into mech mode, grabbing an asteroid, and flying right by them. You could grab an enemy, beat them almost to death, then fling them at another ship while boosting in and firing with all guns a-blazin’.
Galak-Z definitely has a few issues, like a lackluster plot as engaging as a moist sponge, limited level design, and more references to sci-fi films and TV shows than you can shake a sarlacc at. But while it might smell bad on the outside, Galak-Z’s engaging fighting mechanics, an upgrade system that pushes you to gather what resources you can to better your ship, and a difficulty curve that constantly challenges players, will leave most players wanting to play it over again just to try to beat missions in different ways while bopping their heads to the 80’s synth music and rewinding a VHS of Ferris Bueller’s Day Off.
Disclaimer: This review was completed with a PS4 version of the game that the author of the article paid for.