Need for Speed had too many games, too quickly according to developers
Are you of the opinion that Need for Speed needs a little less…speed? Well the developers behind the most successful racing series in the world agree wholeheartedly with you. The game has seen quite a number of releases since its inception back in 1994, and with the ever growing need for games to stand out, the series has also taken some dramatic turns in efforts to reinvigorate the brand. Such was the case in 2011 with The Run, which featured quick-time events that the player completed while on foot which broke up driving sections. The game received what most Need for Speed titles receive when they go a little too off the rails—mediocre reception.In the latest issue of Official Xbox Magazine, executive producer Marcus Nilsson says that the many releases, subtitles, and driving models have come to hurt the brand. "Taking the year off is obviously an answer to that, right? We used it to figure out who we are and what we should be.” With Ghost Games—a studio largely consisting of former Criterion Games staff—now leading the reboot of the franchise, Nilsson is hoping to restore the series’ credibility. “This reboot of the franchise is about getting our foundation correctly laid out – what you see here is what the Need for Speed experience will be for the foreseeable future."
Are you of the opinion that Need for Speed needs a little less…speed? Well the developers behind the most successful racing series in the world agree wholeheartedly with you. The game has seen quite a number of releases since its inception back in 1994, and with the ever growing need for games to stand out, the series has also taken some dramatic turns in efforts to reinvigorate the brand. Such was the case in 2011 with The Run, which featured quick-time events that the player completed while on foot which broke up driving sections. The game received what most Need for Speed titles receive when they go a little too off the rails—mediocre reception.
In the latest issue of Official Xbox Magazine, executive producer Marcus Nilsson says that the many releases, subtitles, and driving models have come to hurt the brand. “Taking the year off is obviously an answer to that, right? We used it to figure out who we are and what we should be.” With Ghost Games—a studio largely consisting of former Criterion Games staff—now leading the reboot of the franchise, Nilsson is hoping to restore the series’ credibility. “This reboot of the franchise is about getting our foundation correctly laid out – what you see here is what the Need for Speed experience will be for the foreseeable future.”
Need for Speed is slated for release on November 3, 2015. For more of the interview with Nilsson, check out the latest issue of Official Xbox Magazine. For more on all racing video games and Need for Speed, keep checking back with Gamespresso.