In an interview with Gamespot at PAX, Taken King creative director Luke Smith talked more in depth about how the questing system will be changing in Destiny’s Taken King expansion, but more importantly, why?
Smith explained that the idea behind changing questing for Taking King was because Destiny fumbled the ball when it came to questing in the previous installments. “That’s sort of what we bumped into a little bit with the release of last year’s game.”
Questing in Destiny wasn’t necessarily intended to be the main focus, as the game is essentially an MMORPG without having the title of an MMORPG.
Explaining that it’s embarrassing to talk about questing like its new, Smith believes the new content will give players a much more structured experience when it comes to playing Taken King. “To talk about quests like they’re a new thing is sort of embarrassing. But what we’re trying to do is give players clear context for what they’re doing and why; clear rewards for what they’re going to get at the end of of it; and hope that gives them some thrust into the world.”
Bungie’s latest exploration into Destiny hasn’t been less successful then the Halo franchise, but many fans of the Halo series are left disappointed when the branch off into something more unique.
Destiny’s new questing system in Taken King is a large improvement over the original content, however, with the ability to hand in bounties regardless of where you are in the map, and hold up to 16 bounties in your ‘Quest’ area at a time.