Devil's Third creator claims reviewers "couldn't evaluate it properly"
Devil's Third has received less-than-stellar reviews from most publications, and the game's director, Tomonobu Itagaki, has responded to the criticism.In a post on Facebook, Itagaki accepted the faults that many reviewers pointed out, but ultimately questioned if reviewers were "given a chance to evaluate it properly."
Devil’s Third has received less-than-stellar reviews from most publications, and the game’s director, Tomonobu Itagaki, has responded to the criticism.
In a post on Facebook, Itagaki accepted the faults that many reviewers pointed out, but ultimately questioned if reviewers were “given a chance to evaluate it properly.”
“Unfortunately the scores we’ve been receiving in Europe are pretty awful,” he wrote. “Some of the criticism we’re getting is constructive and fair – I can accept that. But in general, I’m going to guess that most of the people reviewing the game weren’t given a chance to evaluate it properly.”
Itagaki claimed that the online multiplayer in Devil’s Third was designed to be enjoyed with a high number of people, something that reviewers would not have had the chance to have access to. Itagaki called it “extremely unfortunate for everyone involved.”
“As you can imagine, no one can effectively evaluate the playability of multiplayer games under these conditions,” he continued. “For me though, I value the feedback you guys can offer much more.
Please enjoy the game for yourselves.”
Devil’s Third is already out in Japan, Europe, and Australia, but will launch on the Wii U in North America on December 11. The title saw controversy previously after rumors floated that Nintendo of America had removed themselves as publishers for the game, before again confirming that they would publish the title in America. Is this why?