Here's how the Need for Speed beta changed the final game
Betas, in their purest form, are offered to troubleshoot bugs, test technical limitations, and, ultimately, make a better product.Need for Speed's beta was no different and Ghost Games, the developer for Need for Speed, shared some info on its blog today about how the beta lead to changes in the final game.
Betas, in their purest form, are offered to troubleshoot bugs, test technical limitations, and, ultimately, make a better product.
Need for Speed’s beta was no different and Ghost Games, the developer for Need for Speed, shared some info on its blog today about how the beta lead to changes in the final game.
Wrap design, earning REP, and AI driven cars were all tweaked for the game’s final version.
“The progression speed was an area some of you commented on, in particular how you felt you could quickly achieve a garage full of customized rides,” Ghost Games said, “The economy, both money and REP continue to be balanced and on launch you will find progression is now at a more normal pace.”
The developer continued, “A number of you mentioned the speed in which the AI drove and their competitiveness. This is also something that has been tweaked and improved upon for the full release. When you hit the streets of Ventura Bay at launch you’ll find AI competitors aren’t as propelled by rocket fuel as they were at times during the Closed Beta.”
Ghost Games also said they will be including an option to “mirror a design in the Wrap Editor” in a further update after the game has launched. The developer also thanked the community for giving feedback on the beta and is still accepting feedback through a survey that was emailed out to those who registered for the closed beta.
Need for Speed will be released for the PS4, Xbox One, and PC on November 3rd.