Mojang's "Cobalt" delayed due to bugs
The minds behind Mojang and Oxeye have announced the decision to delay the release for their new online platformer, "Cobalt", until February of 2016. The reason, Mojang stated in a blog post, for the cancellation in the game launch is because, despite the game is technically complete, they are not comfortable with all the bugs that the current draft of the game has been experiencing.The creators of Cobalt have been working hard to include an abundance of features that have required a lot of attention time. The developers from Mojang have also stated that it's not so much the correction of the bugs in the build that will delay the game by four months, but the matter of console compatibility.
The minds behind Mojang and Oxeye have announced the decision to delay the release for their new online platformer, “Cobalt”, until February of 2016. The reason, Mojang stated in a blog post, for the cancellation in the game launch is because, despite the game is technically complete, they are not comfortable with all the bugs that the current draft of the game has been experiencing.
The creators of Cobalt have been working hard to include an abundance of features that have required a lot of attention time. The developers from Mojang have also stated that it’s not so much the correction of the bugs in the build that will delay the game by four months, but the matter of console compatibility.
Upon its release, Cobalt will be available for PC, Xbox 360 and Xbox One. “We want every part of Cobalt–the campaign, challenges, and local and online multiplayer to live up to your expectations,” said Mojang, “no matter which platform you play it on.”