Cyanide Studios’ stealth game, Styx: Master of Shadows wasn’t exactly a trailblazer of originality or polish when it came out. Released last year as a prequel to Cyanide’s other game, the RPG Of Orcs and Men, it featured the foul-mouthed goblin of the title and despite some hiccups presented a different side to the fantasy worlds with which we are all so familiar.
So it seems that Cyanide is going to give things another try with a sequel, Styx: Shards of Darkness. This time around, Styx will be in the elven city of Koranger, during some political summit where he will do what he does best, sneaking around and stabbing enemies.
Of course with a sequel comes ambition and Cyanide has dedicated themselves to it. They have a much larger budget to work with, they’ll have the tools of Unreal Engine 4 to work with, and on top of promising a deeper narrative and more complex world, and a new host of unique environments, enemy types and new travel mechanics like ropeclimbing, ziplines and grappling.
The game has spent six months in development so far and is slated to be released sometime in 2016 for PS4, Xbox One, and PC with Focus Home Interactive as publisher.