Capcom discusses Street Fighter 5, microtransactions, and launch day
Capcom producer Yoshinori Ono has recently talked with Eurogamer about some of Capcom's thoughts on Street Fighter 5, microtransactions, and their hopes for launch day. He was also joined by the company's Senior Product Manager Matt Dahlgren.Ono really put an emphasis on the recent beta tests and how important they are to quality testing Street Fighter 5. The beta tests have made Capcom confident.
Capcom producer Yoshinori Ono has recently talked with Eurogamer about some of Capcom’s thoughts on Street Fighter 5, microtransactions, and their hopes for launch day. He was also joined by the company’s Senior Product Manager Matt Dahlgren.
Ono really put an emphasis on the recent beta tests and how important they are to quality testing Street Fighter 5. The beta tests have made Capcom confident.
I obviously am confident! And the beta’s been so useful, we’ve got the kinks worked out and we see what we need to do working up to launch. I think it’ll all work out in the end.
Dahlgren chimed in about Capcom’s view of microtransactions and how they affect gamer’s view of a game.
I think, definitely – and it comes down to our philosophy. We’re trying to reward players who stay engaged with the game, and we have respect for our competitive players and we’re making sure that everything that can impact the outcome of a match needs to be earnable with in-game fight money. Microtransactions can be perceived quite negatively, but this time around it’s much more player friendly – players have more choice about what they want, previously it was bundled in one pack and now you can pick and choose what you want to work towards and get that content for free.
Both Ono and Dahlgren were quite vocal about a long-term plan for Street Fighter 5. How do you feel about Street Fighter 5’s microtransaction system? Are you angry about it, or waiting to see how it turns out when it launches in February next year? Let us know in the comments!