Continued success from GTA V highlighted in Take-Two's earnings
Take-Two Interactive, parent company of Rockstar Games, announced earnings for the quarter ending on September 30. In the report, Take-Two explained despite its release date being two years ago, Grand Theft Auto V continues to retain “robust demand”. Microtransactions for GTA Online saw “strong growth” during the quarter.In total for the quarter, Take-Two reported a revenue of $364.9 million, which is a 169 percent increase from the same period last year. The publisher points to GTA V game and microtransactions sales as well as the NBA 2K16 release as the primary factors in the increased revenue. NBA 2K16 shipped 4 million copies and saw a 120 percent increase in microtransactions compared to the game’s 2K15 version.
Take-Two Interactive, parent company of Rockstar Games, announced earnings for the quarter ending on September 30. In the report, Take-Two explained despite its release date being two years ago, Grand Theft Auto V continues to retain “robust demand”. Microtransactions for GTA Online saw “strong growth” during the quarter.
In total for the quarter, Take-Two reported a revenue of $364.9 million, which is a 169 percent increase from the same period last year. The publisher points to GTA V game and microtransactions sales as well as the NBA 2K16 release as the primary factors in the increased revenue. NBA 2K16 shipped 4 million copies and saw a 120 percent increase in microtransactions compared to the game’s 2K15 version.
NBA 2K15 and Borderlands: The Handsome Collection also did well for the company during the quarter. Digital content sales increased by 57 percent to $141 million, accounting for 39 percent of the quarter’s revenue.
Take-Two also saw growth in virtual currency and online subscription sales. GTA Online was the top earner for this sector. Take-Two CEO Strauss Zelnick reported seeing 8 million players per week in GTA Online.
Game sales accounted for 45 percent of net revenue for the quarter with leading franchises being GTA, NBA 2K, and Borderlands. Total profits for the quarter were $32.7 million, which is much better than last year’s loss of $35.4 million for the quarter.
Take-Two also tantalized investors with unannounced games:
“Our worldwide development teams are working on numerous unannounced projects–including new intellectual properties and offerings from our established franchises. Our robust development pipeline extends years into the future, and promises to captivate audiences and set new benchmarks for creative excellence.”