Torment: Tides of Numenera Delayed
Torment: Tides of Numenera, the spiritual successor to the 1999 critically acclaimed Planetscape: Torment, has been delayed to an unknown date within the 2016 year. Taking over the development of the upcoming RPG title after the recent departure of Kevin Saunders, Chris Keenan notes that the delay is due in part to an overall effort "to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door."Keenan, the Project Lead on inXile's Wasteland 2, gives a brief bio of his work within the video game industry to soothe any worries fans of Torment: Tides of Numenera may be experiencing in light of recent events. Keenan writes "I started working in video games at 15 years old, as a QA tester at Brian Fargo's Interplay. I couldn’t even drive to the office so my dad had to drop me off at work (which is just slightly embarrassing). Most of my adult life has been in game development and I’ve been here at inXile for over 12 wild years. I will be managing the development on Torment: Tides of Numenera from this point forward. There is a core vision in place and along with the creative leadership of Colin McComb, George Ziets and Adam Heine, I plan to ensure the vision is upheld."
Torment: Tides of Numenera, the spiritual successor to the 1999 critically acclaimed Planetscape: Torment, has been delayed to an unknown date within the 2016 year. Taking over the development of the upcoming RPG title after the recent departure of Kevin Saunders, Chris Keenan notes that the delay is due in part to an overall effort “to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door.”
Keenan, the Project Lead on inXile’s Wasteland 2, gives a brief bio of his work within the video game industry to soothe any worries fans of Torment: Tides of Numenera may be experiencing in light of recent events. Keenan writes “I started working in video games at 15 years old, as a QA tester at Brian Fargo’s Interplay. I couldn’t even drive to the office so my dad had to drop me off at work (which is just slightly embarrassing). Most of my adult life has been in game development and I’ve been here at inXile for over 12 wild years. I will be managing the development on Torment: Tides of Numenera from this point forward. There is a core vision in place and along with the creative leadership of Colin McComb, George Ziets and Adam Heine, I plan to ensure the vision is upheld.”
While the new head of development for Torment: Tides of Numenera seems confident in his ability to deliver a solid game for all to enjoy, including a substantial number who contributed to Torment’s wildly successful kickstarter, what is in store for Saunders in his post inXile career? Expressing a sense of optimism, Saunders said “I am proud of the project that I’m leaving in capable hands, and while I do not know what I’ll do next, I look forward to new challenges and opportunities.”
What are your thoughts on Torment: Tides of Numenera’s delay and Saunders’ departure from the company? Let your insights be known through commenting below!