When Naughty Dog revealed that Uncharted 4 would have branching dialogue options during 2015’s PlayStation Experience, fans everywhere began wondering (and stressing) how the new introduction into the game would affect its strong storytelling.
However, in an interview with Eurogamer, one of the great minds behind the Uncharted series, Neil Druckmann, confirmed that Uncharted 4 will still have a “very specific story” that will largely play out despite the dialogue choices made by the player.
“The thing I want to make sure we’re clear about is that we’re not making Mass Effect,” Druckmann said. “Uncharted has a very specific story, it has a very specific ending that’s very definitive to the franchise. But every once in a while we felt a dialogue tree would really bring you more into the scene.”
Naughty Dog has previously confirmed that the dialogue choices in A Thief’s End would be limited to a few spots.
“There’s something about Sam asking Nate about his old adventures that’s like, it would be kind of fun to have Nate–and therefore the player–pick which story they want to tell first,” Druckmann said. “And there’s a few other instances like that where it felt like a dialogue tree was just going to get you more into the scene and make it more interactive.”