Though a beautifully solid game mechanically, Street Fighter V has received more than a bit of flack for its general lack of content. The game’s March update looks to take a step towards fixing that.
Adding a new batch of content collectively called Challenge Mode, Street Fighter V’s next update is building in multiple tutorial difficulties, new individual character tutorials, as well as Trials, a range of combo trails for all sixteen of the game’s characters.
As far as improvements for the content already there, the update will fix multiple bugs, tweak a number of the characters, add an in-game store to accommodate the addition of the first DLC character, Alex, and will even add a rematch option for online matches.
While there is still no firm release date for the Street Fighter V update, Capcom promises it will release before the end of the month. Furthermore, “More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.”
Until then, check out the full list of changes for the March update below:
- Challenge Mode
- Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
- Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
- Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
- Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
- Character Tutorials: 16 lessons covering each individual character.
- Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
- Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
- In-Game Shop
- Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
- Online Rematch Option
- Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
- Battle Lounge Improvements
- Enjoy up to 8 person lobbies, complete with match spectating.
- Bug: Sometimes you don’t get EXP from casual matches
- Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear
- Vega:
- If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
- Bison:
- If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
- Rashid:
- Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
- Chun-Li:
- During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
- She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
- Vertical and Back Jump Frames:
- All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
- Birdie: Vertical jump and back jump frames have changed from 4f->5f.
- Zangief: No changes to jump frames.
- These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
- Throw Escape Change:
- If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
- Prevents using light attacks to option select with throw escapes.
- If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
- Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
- If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
- During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).