Fallout 4 patch 1.5 now live, officially adds Survival Mode
In preparation for the upcoming Far Harbor expansion, Bethesda is still making improvements to Fallout 4. The most recent patch, 1.5, brings a host of fixes to the PC, along with moving Survival Mode out of beta.Survival Mode introduces a whole range of new things for Fallout 4 players to think about. Fast travel is disabled, ammo now has weight, you can only save by sleeping, and you’ll have to eat and drink to stay healthy. These are only a handful of the new challenges. Check out the full list here.
In preparation for the upcoming Far Harbor expansion, Bethesda is still making improvements to Fallout 4. The most recent patch, 1.5, brings a host of fixes to the PC, along with moving Survival Mode out of beta.
Survival Mode introduces a whole range of new things for Fallout 4 players to think about. Fast travel is disabled, ammo now has weight, you can only save by sleeping, and you’ll have to eat and drink to stay healthy. These are only a handful of the new challenges. Check out the full list here.
Available now for PC users, Patch 1.5 will make its way to Fallout 4 on consoles next week. Will you be trying out Survival Mode? Let us know in the comments. Here are the full patch notes:
New Features
- New Survival difficulty
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter
- Third person camera movement improvements when player is close up against walls and other objects
Fixes
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlement
- Robots can now be assigned as settlement vendors
- Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
- During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
- Fixed occasional flashing issue with entering and exiting Power Armor
- Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu