Nintendo discusses the change of direction for Zelda in Breath of the Wild
In The Legend of Zelda: Breath of the Wild, Nintendo has opted to listen to fan feedback off the back of the series' previous instalment, Skyward Sword. As a result, Breath of the Wild will host a greater emphasis on allowing players to explore and uncover secrets within the reportedly massive open-world. Speaking in Edge #296, The Legend of Zelda series producer Eiji Aonouma had this to say:"There's a form of Japanese theatre called kabuki. A kabuki master would say 'in order to break the mould, you have to know the mould'. Often, when I speak to Mr Miyamoto about a problem, that's the feedback he'll give me: 'You don't understand the mould here. That's why it's no good'.
In The Legend of Zelda: Breath of the Wild, Nintendo has opted to listen to fan feedback off the back of the series’ previous instalment, Skyward Sword. As a result, Breath of the Wild will host a greater emphasis on allowing players to explore and uncover secrets within the reportedly massive open-world. Speaking in Edge #296, The Legend of Zelda series producer Eiji Aonouma had this to say:
“There’s a form of Japanese theatre called kabuki. A kabuki master would say ‘in order to break the mould, you have to know the mould’. Often, when I speak to Mr Miyamoto about a problem, that’s the feedback he’ll give me: ‘You don’t understand the mould here. That’s why it’s no good’.
“We got a lot of feedback from the people that played Skyward Sword. There were these pockets of worlds that players were able to dive into, but they really wanted to see what was in between those worlds – all the hidden elements they weren’t able to see. I thought that was really natural for Zelda fans, who like to explore, to uncover little secrets. We realised that we needed to make this free, open-air world.”
Sounds like players will be able to sink a lot more time into exploring Hyrule this time round.