No Man’s Sky day-one update remakes the game

No Man's Sky hasn't even officially released yet, and developer Hello Games was already rewriting the script-- literally.Hello Games founder Sean Murray has just taken to his blog to detail what he's been up to since the game was first put to disc, and it betrays pure passion for No Man's Sky. "When we went gold five or six week ago, we posted on twitter, and literally every reply was like 'hope you are going on a nice holiday!' Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working on for five years... In fact most of us were back here the day after we went gold, working on this update. We’re already proud of what we put on a disk, but if we had time, why not continue to update it?"

No Man’s Sky hasn’t even officially released yet, and developer Hello Games was already rewriting the script– literally.

Hello Games founder Sean Murray has just taken to his blog to detail what he’s been up to since the game was first put to disc, and it betrays pure passion for No Man’s Sky. “When we went gold five or six week ago, we posted on twitter, and literally every reply was like ‘hope you are going on a nice holiday!’ Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working on for five years… In fact most of us were back here the day after we went gold, working on this update. We’re already proud of what we put on a disk, but if we had time, why not continue to update it?”

This update also brilliantly addresses the problem of early players revealing parts of, and burning themselves out on, No Man’s Sky. As Murray explains, “If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating… We highly recommend deleting your save if you have played before updating your game.” For reasons obvious from the update notes, the game will now play out very differently from how it does pre-patch.

In the interest of clarity, here are Murray’s unadulterated (and lightly spoiling) notes for the day-one No Man’s Sky update:

Murray also mentions that upcoming patches will introduce base-building and “own[ing] giant space freighters”. Visually, they promise the temporal AA they just missed and improved rendering of clouds.

Although these updates are exhilarating for those of us waiting for the game, what hits hardest from the blog post is Murray’s unadulterated joy for No Man’s Sky: “I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own… This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.”

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