Rez: Infinite optimized for PS4 Pro
Rez: Infinite, remake of one of the highest-rated games of all time, Rez, has new life on the PlayStation 4, PlayStation VR, and now PlayStation 4 Pro.Rez: Infinite, masterminded by Tetsuya Mizuguchi, has been compared to synesthesia (the crossing of senses; for instance, hearing colors, or seeing tastes) for its entire 15 years lifetime. The vibrant rail-shooter shoot-em-up finds you pulsing to the music as you pass through a world like how the 90s imagined living in a computer would look like. Re:Boot, for instance, has a similar vibe. It's always been considered one of the most immersive, "game-y" games out there.Rez: Infinite adds head controls using the PlayStation VR, which allow you to aim by looking-- which feels like aiming with your mind-- and is being called by many the true Rez experience. It also added Area X, a reimagining of Rez graphics and gameplay that elaborates on the original game while still clearly being a continuation of it. Mizuguchi worked with Monstars and Resonair to make this version happen, and even he was "blown away".
Rez: Infinite, remake of one of the highest-rated games of all time, Rez, has new life on the PlayStation 4, PlayStation VR, and now PlayStation 4 Pro.
Rez: Infinite, masterminded by Tetsuya Mizuguchi, has been compared to synesthesia (the crossing of senses; for instance, hearing colors, or seeing tastes) for its entire 15 years lifetime. The vibrant rail-shooter shoot-em-up finds you pulsing to the music as you pass through a world like how the 90s imagined living in a computer would look like. Re:Boot, for instance, has a similar vibe. It’s always been considered one of the most immersive, “game-y” games out there.
Rez: Infinite adds head controls using the PlayStation VR, which allow you to aim by looking– which feels like aiming with your mind– and is being called by many the true Rez experience. It also added Area X, a reimagining of Rez graphics and gameplay that elaborates on the original game while still clearly being a continuation of it. Mizuguchi worked with Monstars and Resonair to make this version happen, and even he was “blown away”.
From Mizuguchi: “The overwhelmingly positive critical response is better than we could have ever hoped for, and continuing to see people’s reactions online is my favorite part of each day. Seeing so many heartfelt, emotional reactions from players of all types—fans old and new, those playing on PS4 and those playing on PS VR, whether trying out classic Rez or playing the new content of Area X—is exactly why we started this journey in the first place. And that journey isn’t over yet.”
“One of the goals behind this new version of Rez—and a big reason why we added ‘Infinite’ to the name—is we wanted current and future gamers to be able to enjoy Rez. Which is why I’m proud to formally announce support for Sony’s latest hardware, PS4 Pro.”
The game will run in 3840 x 2160 native 4K, and in VR will run 1920 x 1080 (instead of 1440 x 810 on a standard PS4), which “brings a sharpness and crisp clarity that really adds to the experience… each particle looks a little more clear, a little more solid, adding up to objects and enemies that look more distinct and ‘real,’ whether close-up or at a distance.”
Rez: Infinite is available for PS4, PS VR, and PS4 Pro now.