“It did take a bit of soul searching to find the drive again to work on Allison Road and to simply make a call on what to do next,” Kesler told IGN. “After the set back, I took a bit of a break from working on it and re-evaluated all the work that had been done so far — the whole journey, so to speak. I started making a few (in my opinion) necessary changes to the story and the flow, little bits and pieces here and there, and before I knew it, it sort of naturally came back to life.”
While no details on a possible release window were added by Kesler for the revived title, he added that is he open to necessary changes in mechanics for the now two-year old project.
“For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself,” Kesler told IGN. “If and when it comes to a point where new features and mechanics are required, or old ones need changing, I’ll go look for support.”
“In September, it’ll be two years since an idea out of a notebook started to come to life and some people have been with it from the very beginning,” Kesler told IGN. “Imagine. That’s really fantastic.”