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Author Stephen Wright

Stephen Wright

Stephen wants to stamp his influence on the gaming industry via extensively researched and well thought out editorial and high quality video documentaries on the industry's most important topics, when he can afford to do so. In the meantime, you can probably find him working through his PS4 backlog, wishing its games library was nearly as good as the Xbox 360's.

Gamespresso Journalism

People didn't play Gears of War how Epic wanted them to

How did you play Gears of War? The majority of gamers, according to Epic, opted to "haul ass" around levels, sliding in and out of cover and generally playing with a high tempo. This contrasts with how Epic int... Read More...
Gamespresso Journalism

Gears of War Judgment was supposed to be more like Dark Souls

Gears of War's former creative director Adrian Chmielarz recently spoke to OXM about how Gears of War Judgment - the 2013 spin-off not developed by Epic Games - was originally intended to be more like the tough... Read More...
Gamespresso Journalism

Gears of War's creative director claims that "people don't want innovation"

This would perhaps explain the apparent lack of any noticeable improvements in Gears of War 4. Speaking to OXM, former creative director on Gears of War, Adrien Chmielarz, recently suggested that whilst people ... Read More...
Gamespresso Journalism

Fallout 4 has 275 separate XP levels, one for each individual perk

New details have been revealed regarding how the XP system will work in Fallout 4, and by the looks of things the system has become awfully deep! According to OXM, "you'll still level up via XP, and each level... Read More...
Gamespresso Journalism

New details regarding Fallout 4's combat and weaponry revealed

By the sounds of things, Fallout 4's combat is going to be a real breath of fresh air as Bethesda have been busy upgrade the mechanics and the weaponry at the player's disposal. OXM recently pointed out that "... Read More...
Gamespresso Journalism

Fallout 4's combat was created by Wolfenstein and Doom developers

Let's face it, Fallout 3's combat was pretty naff. Half the reason many of us opted to use the VATS system so frequently was down to the fact that shooting the gun like you would in a regular FPS - down the sig... Read More...
Gamespresso Journalism

Your experience in Fallout 4 won't alter depending on your gender according to Pete Hines

Fallout 4 is all about allowing players to choose their own paths and make their own decisions, without the designers at Bethesda making these choices for you, according to Pete Hines. One such example involves... Read More...
Gamespresso Journalism

Pete Hines explains how Fallout 4 is tonally different to Fallout 3

As someone who wasn't a fan of Fallout 3's grey, ruinous kind of tone, I'm delighted to learn that Fallout 4 is going to be much more vibrant and hopeful, according to Pete Hines, Bethesda's VP of PR and Market... Read More...
Gamespresso Journalism

FIFA 16 highlights sexism rather than opposes it

With FIFA 16 featuring women's football for the first time, EA Sports have received tons of praise from almost anyone with an interest in games, and rightly so. But whilst the inclusion is a step in the right d... Read More...
Gamespresso Journalism

Mad Max's PS4 exclusive content couldn't be more mediocre

We all know that console-exclusive in-game content can be a bit naff, but Mad Max has really taken the biscuit with its 'incentives' for attracting people to the PS4 version of the game. It may sound like I'm p... Read More...
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