As part of a new series here at Gamespresso, we're putting soon-to-come indie games in the spotlight in something we're calling Indie Watch. For the first installment, I talked with developer Fox Rogers about h... Read More...
Toronto based indie game company, Capybara Games, have announced that their rouguelike adventure game Below is now to set to be released next year.
Below was originally featured during the Xbox One conference ... Read More...
Indie developer and publisher Ustwo is partnering with iam8bit to launch a new line of merchandise for Monument Valley just in time for the holiday season. Sold directly through iam8bit's online store, the new line of merchandise features t-shirts, plushies, p... Read More...
Sometimes, when looking through dozens of Kickstarter projects, it's hard to figure out which projects will become successful or which ones will catch your eye. Sometimes, it's actually quite easy. Flaunting it... Read More...
Yeah, it was good. I guess
Alright, I'm caught in a bit of an awkward situation. It's a bit difficult to critique a game made by a professional critic. On the one hand, I get to take everything they complain a... Read More...
RETSNOM is a recent puzzle/platform game created by solo indie developer Somi. Released on July 23rd, the game's unique selling point is it's mirror mechanic, where players can flip parts of the map in order to progress to the next level. I was given the honou... Read More...
You may or may not have heard, but a game on Kickstarter called Dimension Drive has been trolled on their last campaign. It was a devastating toll for both the developer and the fans of this game. Now the campa... Read More...
With numerous high-budget games receiving expensive collector's editions, the Brighton, England based company Gamer's Edition has decided that beloved independent games deserve the same treatment.
Partnering w... Read More...
Originally released in 2014 by Bracket Games, Three Fourths Home has been re-released on Steam with an “Extended Edition” to include numerous extras and an entirely new epilogue that serves to both give context to the story and tie up loose ends from the origi... Read More...
I had the opportunity to talk with Mathieu Fremont from the French Studio OSome Studio on the influences behind their new game White Night.
G - First off, if we could get your name and what your role on the gam... Read More...